Posted by: seanmalstrom | June 21, 2008

Games are tools that perform jobs

Many people today wonder how a book like “Game Over”, by David Sheff, could be written. In the book, the NES was depicted as a Nintendo trojan horse, utilized by manipulated children, for Nintendo to conquer the world. By selling lucid imaginary worlds to children, Nintendo was able to sneak NES systems into millions of households.

History repeats.

I can just imagine, years from now, someone writing a book on Nintendo calling it ‘CON MAN’. The game journalist’s argument is that Nintendo is conning people because it sells, and markets, software such as ‘Brain Age’ and ‘Wii Fit’ to improve one’s brain and to help get one fit. The author claims this is ‘conning’ people.

But in all of these examples there has been an implicit understanding that the player is entering into a fantasy. Call of Duty 4 or Gran Turismo might aim for acute realism but they are never painted as anything more than make believe. You won’t become a better soldier or a faster driver through playing them.

By contrast, Nintendo’s recent thrusts towards a new ‘casual’ audience have seen the abstraction between the real and the virtual deliberately blurred. When purchasing Wii Fit, did consumers believe they were buying a video game about fitness or a genuine solution to a real weight problem?

What he is saying is that gaming has been about IMMERSION. Now, with the expanded audience, the games don’t try to immerse. They try to help out the person in the real world such as getting fit or helping their brain.

The article then goes on and on on this same thought. Nintendo is a conman because its new games are selling as tools to people to solve real world issues.

The ‘game journalist’ doesn’t realize that games, like any other product, are tools. Look in your game collection. I bet you bought some games solely for multiplayer. Some games you bought solely for single player. Some games you bought because of the challenge. Some games you bought because you want to relax with. People buy games for all sorts of reasons.

The job of Zelda is to give me an adventure. The job of Wii Fit is to help me get fit. They are both tools to achieve a certain end.

One of the past barriers to expanding gaming is that ALL games were immersion based. Not everyone wants to immerse themselves in another world. Just as in the book store, not all books are intended for immersion. Some books, like cook books, how-to-books, and dictionaries are to be used without any immersion and to help people solve problems in the real world.

This is Iwata’s New Continent.

Amazingly, the game journalist realizes near the end that games are nothing more than tools to perform jobs.


The demands Flash Focus: Vision Training makes of its player are similar to those required by Counter-Strike: all that’s changed is the metaphor. New metaphors are fine. That’s how we discover new fields of creativity and interest. And sometimes the new metaphors bring with them new purposes.

Perhaps, in the future, games will no longer be principally tools for fun but instead a means to a different end: weight loss, better eyesight, attractiveness or drumming. But if that’s the case, critics and consumers need a whole new set of language and approaches to understand what’s being encountered, because the whole game just changed.

Once discovering that games are just tools, he realizes he has no argument. So, at the last line, he says critics and consumers need a whole new set of language to understand what is going on.

Why?

It is pretty clear what is going on. ‘Brain Training’ very clearly means ‘training the brain’. ‘Wii Fit’ very clearly means ‘using the Wii to get fit’. The very first video games were called simple names like ‘Adventure’, ‘Space Invaders’, and ‘Asteroids’.

There is a great comment on the page that sums up how the article is and greatly annoys the author:

I actually fail to see the point in this article at all. You acknowledge that Nintendo bringing gaming to new audiences is a good thing, yet moan about the language? I don’t get it.

Either way, the millions who bought Wii Fit and Brain Training don’t feel conned, so whoever it is you think you’re speaking for, it isn’t them.

Furthermore, arguing that people who bought Wii Fit thought they were getting a genuine exercise regime is a bit like trying to say that people who bought Guitar Hero or Rock Band genuinely believed it would make them rock stars!

I’ll file this under ‘Another Blog Nit Picking Every Single Little Thing Nintendo Does’.

Very well said!


Responses

  1. So the new continent is based in nonfiction/non immersion games? Or is there more yet to be discovered?

  2. So the new continent is based in nonfiction/non immersion games? Or is there more yet to be discovered?

  3. hehe..you can smell their fear

  4. Whoops! I forgot to turn off comments. Oh well… =)

    @Jay,

    There is more to be discovered. Actually, Iwata would probably call his ‘new continent’ by moving toward changing the interface instead of just pursuing graphics. It is always fun to try to figure out how Iwata thinks!

    I wouldn’t be surprised to see if Nintendo will be creating some new network-genre type gameplay soon.

    @Bob

    I have noticed they seem to be getting worse and worse as the weeks go by (this article, was much better than others I have read). For some reason, they seem scared to death of ‘upstreaming’. It is like new gamers carry a ‘plague’ or something.

    @Everyone

    I was going to do another post on Microsoft’s XNA onhow it is more about competing with Adobe Flash than with Sony and Nintendo. But I’m tired of posting for tonight.

    I want to thank everyone for coming here, reading, and just being yourselves. I don’t like ‘blogging’ because, unlike article writing, it breeds bad writing habits. I’m sure I sound out of character at times because of that.

    I wish everyone a good weekend! Have fun for me.

  5. No problem. Good night. ^^

  6. Sweet, I can leave a comment.

    I haven’t been reading here very long, but I managed to read everything you’ve written you have up (as well do I think I’ve read some of your articles “Before the Revolution” way back when). Great stuff, great stuff. Very entertaining and very informative. I definitely have plans to take some classes on the side for study in this, thanks to this little site.

    I also have a question. What with all the… I guess it’s incompetency in the market, do you think there’s a window for right-minded low-budget developers to come up? And if so, how big do you think that window would be? And also, do you think competition may be less fierce than it was before, or even worse?

    I’d love to get into the video game industry, you see, but I’d like to start from the very bottom on my own and work my way up. I don’t really know anything, I know, but I do have a lot of money in scholarships and a free-ride through the U of A, so I’m gonna see what I can do anyway and have some backup plans in various science fields….

    I’ve gone on a tangent haven’t I? Anyways, really good stuff. Thanks much for writing.

  7. @Mikhail

    The game industry is hyper-competitive. With so many young guys trying to get in, it is an employers market. They can easily fire anyone they want, pay lowly wages, and demand 60 work hours or more. If you protest, there are ten other guys on the outside trying to take your place. When a game comes out with a great idea, great gameplay, twenty other companies will steal that idea and gameplay. Patent Law is so concentrated on the video game industry since it is not only hardware that is patented, so is programming. Midway through making Mario 64, Miyamoto and his team got word that the camera system they were using was patented and they had to redo everything. When the game was released, the Mario 64 programmers quit the industry. They didn’t want to do it anymore.

    Most people in the industry don’t really belong there. Keep in mind the first ‘mover and shakers’ in the business literally worked for free in their garage as they were so driven by passion they couldn’t stop themselves. Unless you have that same drive, I wouldn’t recommend working in the game industry. So many young people think it will be fun and games but it is mostly long hours, constant deadlines, and you won’t get rich unless you own the company. A ‘boring’ career will be far more enjoyable in life.

    If you want to join an existing company and climb the ladder, I wouldn’t be qualified in talking about that. Luckily, there are many other resources out there for that if you want to go in that direction.

    Besides, I think it would be much more interesting doing a start-up! =)

    The big window is talent. There are many skilled people in the industry but very little talent. They can rip your ideas, rip your concept, but they cannot take your talent. There is a reason why Miyamoto and Wright are still the same two most recognized ‘talent’ guys even after decades. It also explains why everyone attempts to use technology as a crutch. Talent is very rare. Also, big companies do not have an atmosphere where such talent can flourish.

    I’ve noticed people ‘break out’ when they leverage their talents. An artist is better revolving a game around art than say cutting edge programming (whereas a programmer would make a game look basic but run in a very interesting manner). A writer would leverage words as his primary means of content, a musician would leverage music, and so on.

    No one is going to do a start-up on consoles. With Nintendo, you need a track record and an office to even be considered even for Wii Ware. The other companies are probably similar. At this E3, Microsoft will unveil its XNA for young people to write free games for Microsoft’s system.

    The only window would be on the PC. Things are rapidly changing for the PC so the opportunity is even better. Laptops are becoming more and more the norm for younger people so people will probably be gaming on their computers in a more mobile fashion.

    There are flash games you can pursue. Getting into the mod community is also a way to break through and get real experience. You’re going to have to differentiate yourself and that is harder than it sounds. Also, building teams and getting everyone to work toward the same goal is also extremely difficult.

    Generally, I’m trying to do everything I can to scare you away. =) If you’re willing to eat excretion sandwiches, only then do it. It is going to take a lot, and lot, of hard work, some talent, and some smarts. The designers you’ve heard of, of Miyamoto, Wright, and the others are extremely brilliant and would have been captains of industry in another field if they didn’t love making games so much. Richard Garriot was born to astronauts as another example. In a Gamesutra story, Warren Spector said he wouldn’t hire anyone who didn’t love chaos, who cannot think in an analytical way, who didn’t know economics as equally as psychology.

    Here is a good blog to show how ‘crazy’ and ’smart’ the people in this industry are: http://grassrootsgamemaster.blogspot.com/

    There are opportunities. But I believe around 90% of new games fail. Most of that is from the copy-cat talentless.

  8. Thanks much for the advice.

    I’ll see what I end up choosing to do. I never thought it’d be fun and games; I just thought it may be possible I’m one of those people who could create the fun games. There’s an extreme lack of proper fun everywhere.

    So yeah, thanks. I’ll look more into this, and hopefully make the right choices.


Categories