
When one fails at something in life, one must analyze why so one stops failing. Failure to do so breeds insanity (of doing the same thing expecting different results).
When one succeeds at something in life, one must analyze why so the success can continue. Failure to do so breeds stupidity (as everyone laughs as you destroy your own success).
I suspect Inafune has been doing much soul searching among WHY the earlier Mega Man games, especially Mega Man 2, is considered people’s favorite and created the phenomenon when remakes, every-spin-off-you-can-think-of, and constant re-hashes fail to ignite. The other Mega Man games aren’t ‘bad’. They are ‘nice’. But they don’t hold a candle to the passionate Mega-Man 2.
A year ago, before E3 2007, in “Drowning in the Blue Ocean”, I wrote:
Capcom was not interested in making a sequel to Mega Man, but the developers felt so strongly about it that they made Mega Man 2 during their spare time at night. They focused on the elements that worked from the first Mega Man game, took out the elements that didn’t, and created a consistently fun product that made a new market. Mega Man 2 created the huge franchise that exists to this day. As you can see, even sequels can become blue ocean products.
The reason why people are excited about Mega Man 9 is because the series is returning to its roots, by TAKING AWAY features that have muddled it. Going straight up 8-bit might be a tad excessive but the desire is the same: return to the roots.
Inafune says: This project was born out of a desire to create a new Mega Man series in an 8-bit style. A decade has passed since the last Mega Man, and on this occasion, we specifically chose to go back to our roots. The idea behind it is that we wanted to reintroduce “simple and fun” characteristics of Mega Man to the users.
Back to roots? Simple and fun? It is Blue Ocean.
Inafune then disses HD graphics:
XBLA and PSN enable HD output, but that alone does not make all the HD games interesting. HD technology does not make a game interesting. The quality of gameplay makes games interesting. Users don’t pick up a game to evaluate graphics. They pick up games to enjoy gameplay. If a game can offer fun, the users can enjoy the gameplay without any reference to the graphics.
Actually, some users DO pick up a game to evaluate graphics. They are the hardcore. You just know they were dying for Mega Man 9 to come out on the HD Twins with fully fleshed HD graphics and then they could laugh at the 8-bit graphics on Wii. Inafune flat out says no.
It is interesting how old school developers are so dismissive toward the Sony/Microsoft direction of consoles. Every old school developer I’ve heard tend to understand Wii’s success and HD Twin’s failure quite easily. To them, this is not ‘new’, it is more like deja vu to them.
This reply of Inafune really showcases the value innovation and shows that Mega Man 9 is not just for ‘nostalgia’ purposes:
Mega Man 9 will be much closer to Mega Man 2. As mentioned earlier, in the process of going back to our roots, we came to conclude that those fancy moves were unnecessary. There are many gamers who claim that Mega Man 2 is their absolute favorite. I took it as an indication that Mega Man is not all about the moves. The beauty of Mega Man actually lies in its simplicity and a fine mixture of simple gameplay, puzzle-like thrill of maneuvering tricks at the last minute, and battles. Instead of new moves, we’ve tried to find an excellent balance in the game design and to achieve “simplicity and fun” in the very detailed-oriented age.
This shows Inafune has obviously been thinking much about the series. He is trying to get to the core of why Mega Man is fun. He is not replicating Mega Man 2 because ‘fans demand it’, no, he is doing so because he is attempting to remove all the unneccessary features and get to the what makes the game really fun.
Last time, I wondered if the megabuster or even slide would be retained. Happily, they haven’t. He is adding Mega Man 4 Gameboy’s shop system (which is really cool) which means these features could be ‘added’ in such a way that must be bought in-game which makes playthroughs more interesting.
Best of all, this is a very risk-free project. There will be no retail copies. The team is probably a dozen people which is extremely small these days. A new 8-bit game cannot cost millions upon millions of dollars. It makes you wonder why this sort of thing isn’t done more often.
The reason why is because by taking away all the ‘toy’ enhancements, like better graphics, better processing, and so on, you have to rely entirely on talent. Most people in the game industry lack talent. They don’t make old-school games because they are ‘inferior technology’ but because they literally can’t. In the same way, we have computers today but no one is besting ‘Shakespeare’, and he didn’t even have a typewriter. Better tools don’t necessarily mean ‘better products’.
These are all simple concepts. However, many in the game community today have trouble with them because the Hardcore Narrative has perverted their senses.
Enter Siliconera:
There is an explosion of information on Mega Man 9 today, but why Capcom created it has not been addressed. Capcom could have made a new Mega Man spinoff with an edgy, hikikomori teenager forced to withdraw from his home and save the world with a Mega Man suit instead. I would loathe an anti-hero Mega Man, but it would probably sell. There are a million other less repulsive ideas that could still make Capcom a profit. So then, why did Capcom return to the original timeline with NES sprites?
An anti-hero Mega Man that would ‘probably sell?’ I am quite serious about this ‘Hardcore Narrative’ that has perverted our senses. Only someone stuck in that narrative could ask that. Also, Inafume has addressed why Mega Man 9 is being done the way it is countless times. Apparently, no one wants to believe the answer of getting the series back to its roots.
Also, Mega Man ZX did not sell well. In fact, Mega Man games have not been selling well lately probably had Capcom give Inafume the go-ahead with Mega Man 9.
So Siliconera posts this:
Seth Killian, Senior Manager of Community at Capcom, comments on the Capcom forums, “I’d have to say this game ITSELF is basically fan-driven. It’s pretty clear that without the kind of deep fan love for Mega Man, and Capcom’s respect for those feelings, an idea this crazy would have just been laughed out of the room.”
Based off of reading just that, you would come across thinking that Mega Man 9 is a hardcore game aimed squarely at a very vocal and super fan niche. Since such sentiments go totally against what Inafume is saying, let us scratch the surface a little more.
First, we discover that a part of what was said was snipped out by Siliconera. Here is what the Capcom person quoted in full:
“How is Capcom taking fan feedback with this game? And when will we get the rest of the scope of the news?”
Rather than looking for specific thoughts from fans, I’d have to say this game ITSELF is basically fan-driven. It’s pretty clear that without the kind of deep fan love for Mega Man, and Capcom’s respect for those feelings, an idea this crazy would have just been laughed out of the room.
best,
Seth
The Capcom person was responding to a question someone asked and, what I bolded, is what was, for some reason, cut from the quote.
Now when you read it, you realize someone was demanding (a hardcore?) about whether fan response would be considered for the game. In other words, if some dorks made a petition to Capcom, would Capcom alter the game based on that? Would Capcom listen to the fans about Mega Man 9?
This is why the bolded part is so important. Capcom is saying that fan response doesn’t matter since the game, itself, is driven much by fan response (such as fans saying Mega Man 2 is their favorite). This is not what the hardcore want hear. Hardcore believe they ARE the influence. Those who are unhappy with Mega Man 9 for not being HD or something are realizing there is an even larger group of people out there whose responses were already taken in account. This group is the Core.
It is the Core gamers who say Mega Man 2 was their favorite and want the series to get back that magic. It is the very vocal Hardcore who want the series to have rich, beautiful HD graphics, full orchestras, and all just because technology allows it. It is the Hardcore who are technology first, game second.
The Hardcore have been speaking for the Core for ages. In it the fashion of the times to mistake the Core as the Hardcore, to think the two are the same. But they aren’t. And this is fast presenting itself as the Shift takes place.
There is another Capcom quote made a page earlier to that same quote. Siliconera, for some reason, decided to omit this response as well:
“How is Capcom taking fan feedback with this game? And when will we get the rest of the scope of the news?”
Are you asking if we’re looking for feedback or if we’re pleased by the response to the title? On feedback, not really looking for direction on this one. The direction has long since been picked.
As far as when the rest of the news comes… 
He is referring to E3 at the end. It is clear the Capcom responses are in regards to some hardcore wanting to ‘influence’ the game with their ‘feedback’ (to ‘correct’ Inafume’s ’shortcomings’) with Capcom saying, “Sorry, the direction has been picked already.” “But fans want to put their responses in!” “No fella, the game is already essentially fan-driven.”
Mega Man 9 looks like it might become a ‘litmus test game’. ‘Litmus Test games’ are games that really detect who is hardcore and who is not. You might think “Wii Fit” would be such a title but no. Hardcore anticipated Wii Fit so that is why it got decent reviews. It is the stuff coming from right field when a reviewer or commentator screws up and reveal their hardcore colors.
Wii Sports- For the obvious reasons.
Mario Kart Wii- The game is selling phenomenally but it was bashed in reviews. It is a ‘bridge’ game which really indicates the Core will shift towards the New Generation direction while Hardcore are stuck going the Next- Gen path and mentalities. Most people enjoyed the wheel.
Mega Man 9?- Hardcore are shocked because it shows that decreasing graphics can improve a product. In hardcore mentality, graphics ARE the product. Inferior graphics, no matter how good the game is, always means inferior products to hardcore since they are technology first, games second.
Hopefully, Mega Man 9 will be so successful that companies will jump on the chance to continue old franchises. Nintendo makes a 16-bit sequel to Super Metroid, Sunsoft (what happened to them?) makes another Blaster Master, Square-Enix makes 16-bit RPGs in the manner of Final Fantasy VI and Chrono Trigger, and Nintendo releases another Zelda done in the top down 2d manner like Link to the Past.
Wouldn’t that be grand?
Reading your news and articles i have wondered about two things recently
First one: You say, talent is a rare thing in the industry and i have to agree. But, in a way, i can’t get off the thought, that technology improvements prevent some of the talented people from using their talent. I’m speaking of people like Kitase and Sakaguchi among others from the best times of Squaresoft (End of the 2D-Era –> Chrono Trigger, Final Fantasy VI, Secret of Mana) who made games back then that surely didn’t lack of talent. Nowadays they don’t live up to the performance that made their games the classics they are…
Second one: As Chrono Trigger DS is announced now. Other than the FF and DQ-Remakes, this game is gonna be rather a port then a remake. It would be value recykling rather then value innovation becouse they don’t use the core-Values of the game to create something new, but I think the thought behind it is quite comparable to MM9 but in a more narrow context (CT would hardly attract new gamers as MM9 could possibly do but bring some of the lost ones back perhaps)
On a sidenote: I read an Interview with Yoichi Wada recently (yeah much Squares in here) where he said one thing, you keep mentioning. I do not find the quote right now but the original tone was that Devs should stop making games for themselves. Coincidence???
By: Franz on July 4, 2008
at 8:41 am
There seems to be some sort of mantra that gameplay requires realism and realism requires HD graphics.
Wrong on both counts. Gameplay doesn’t need realism (chess, anyone?), and realism isn’t the same as graphics power (ask anybody short-sighted).
It amazes me that some people, on the grounds of ‘realism’, favour Sea Life Safari over Endless Ocean. Bonkers.
By: phisheep on July 4, 2008
at 9:02 am
“Best of all, this is a very risk-free project. There will be no retail copies. The team is probably a dozen people which is extremely small these days. A new 8-bit game cannot cost millions upon millions of dollars. It makes you wonder why this sort of thing isn’t done more often.”
Actually, Inafune stated that there were 20 people working on Mega Man 9, but I’m just nitpicking.
“Wouldn’t that be grand?”
As long as they also try to use the Wiimote in new ways, create new genres and tread waters to uncover unexpected gems, I’m all for it :).
By: Berutoron on July 4, 2008
at 10:03 am
Man, I really, really hope that Megaman 9 begins a trend of old franchises being revisited in a new way, which, as it turns out, is actually the old way. Nevertheless, it would be fan-freakin’-tastic. It’s relatively low risk, developers don’t need insane budgets, and the games have the potential to be pretty damn good.
Personally, I’d like to see a new 4 Swords Zelda game for Wiiware. I’d also like to see a new game from Square-Enix in the Soul Blazer/Illusion of Gaia/Terranigma series. Who knows? Maybe a new Super Mario Bros. game is in the works for WiiWare. It’d be guaranteed to sell a ridiculous amount.
By: Juja on July 4, 2008
at 10:11 am
Nintendo is already doing this with Wario in Wario Land: Shake It. Watch the video; not only is the game in 2D but the gameplay resembles that of the original Wario Land for the GameBoy.
By: Gori Fater on July 4, 2008
at 11:17 am
“Wouldn’t that be grand?”
Hell yes! that would be grand. It makes me hope for Ninja Gaiden. I don’t know about anyone else, but I find the 3D Ninja Gaiden games quite inferior to the 2D games. Because it’s simply too complicated for no good reason. All those combos and stuff are cool, but they’re mostly meaningless, and are just the result of pressing two buttons in the right order. Makes it harder to get into the game, and yet the payoff is less than in the 2D games.
After playing the 3D game, I played the 2D games for the first time, and they’re just wonderful. Never a pause to the action, just two attacks to use whenever you can, and then level after level trying to kill you. It was simple, hard, and absolute bliss.
I’d love some new 2D Ninja Gaiden games on WiiWare. Though I hear some stuff has been going down at Tecmo, so I don’t know what’s gonna happen to Ninja Gaiden. But it is one of the series that made it to the Wii virtual console (all three NES games), and if Mega Man 9 does well, I wonder if it could happen.
By: Mickail Ithstar on July 4, 2008
at 11:39 am
The growing backlash against WiiWare and the Virtual Console has been immense as we, well at this point it’s become my ‘conspiracy’ theorist mantra, get closer to E3. It’s sort of amazing actually, because I’ve NEVER heard anything like this in response to XBLA, or PSN. I mean, it’s been spread all over sites I normally see barely talking about video games. Everyone seems to be finding a reason to angrily complain about things, even if the reasoning is absolutely stupid (DIG DUG IS A SIGN THAT THE VIRTUAL CONSOLE IS DOOMED, ONE GUY WE’VE NEVER HEARD OF SAID NINTENDO WON’T GIVE HIM A DEV KIT NINTENDO IS EVIL LET’S IGNORE THAN WORLD OF GOO IS A TWO MAN PROJECT NINTENDO HAPPILY ACCEPTED!!).
The later, I know this may be a bit conclusion jumping, but I would not be surprised in the least if the ‘developer’ is just a microsoft shill doing it to stress the ‘evil unfairness’ of WiiWare against people without offices, and microsoft’s whatever-it’s-called will take everyone equally, ha ha!
The linteresting thing is how this is in the middle of WiiWare making a rather clear impact. Gamers, not hardcore, have been clearly enthusiastic about what we’ve seen. They like Dr Mario for having some simple online, they fell head over heels for Lost Winds for being something short and simple yet fun, many reviews praised Toki Tori, the much lauded My Life as a King ALSO had developers who made a conscious effort to remove pointless features and streamline the experience (and I think it payed off)… Can anyone name me what new XBLA or PSN games have made a huge splash lately? I frequent a few forums, and I swear I’ve not heard a single peep for ages on either.
Maybe it’s just me, maybe the forums I go to are just apathetic for both (I extremely doubt that, but), but I am dead serious that I’ve not heard of anything noteworthy from either in months. I believe it to be clear that WiiWare has made an immense impact in contrast, and that not only the closing in of ‘the end’ that is E3, but Megaman 9 being a WiiWare exclusive game has lead to the insane backlash.
But then, maybe it’s just me, and this long post was simply running in circles. ;)
By: Skyelan on July 4, 2008
at 2:59 pm
It’s good to know that CAPCOM is trying to duplicate the success of the MegaMan 2 and not just make another MM game. I their experiment turns out great for them.
Maybe one day Midway will wake up and try to figure out what made Mortal Kombat 2 a good game.
By: liquidninja on July 4, 2008
at 4:03 pm
Regarding Chrono Trigger DS, I don’t think that falls into the “let’s be as innovative as possible” part of the new values, but rather the “let’s introduce new gamers to some old quality titles” part of the new values. Same reasoning as why Mega Man 9 is likely to succeed – not so much “innovation” as “reinvigoration”. The SNES original sold over 2 million copies in Japan.
That being said, one must stop and ask themselves, is Square Enix really a blue ocean company? I’d say no – as great as their titles are, their success mostly comes from talent being overlaid over next-gen values. My Life as a King is probably the first true sign of a shift in Square Enix’s value set, though, so I think they’re making the shift to the new values (because that’s where the install base and the money is, and Square has always supported the system with the largest install base).
Also, regarding the hardcore reviewer backlash effect, I think we can also see it in the cases of MySims, Mario & Sonic, and Carnival Games, although all to a lesser extent that MKWii and Wii Sports.
By: aielyn on July 4, 2008
at 4:17 pm
Oh, and as I forgot to add in my last comment: I think there’s one series above any other that could benefit from doing this. I think anyone can tell that Sonic the Hedgehog is arguably one of the most sick series in gaming right now. Every entry it shoves in more and more unecessary features, more characters, more focus on cinematic storyline (The last game basically tried to make itself Final Fantasy, it was wretched).
And it looks even sicker when we remember that there used to be a time where he was seen as #2 behind Mario himself, a goal partially achieved because the game was so fast and basic (It was a one button game. You used the control pad, you used a face button, you could play.) His developers have openly made it clear that they create Sonic games the way THEY want to, and until their last game became a financial and creative failure, Sega let Sonic Team have un-questioned run of the place.
The stories are truly awful, everything from people being fired because they dared to suggest an idea might not be very good, to laundry lists of needed fixes by bug testers being completely ignored, not a single issue in the last Sonic game was fixed. It’s rather depressing how much Sonic Team has, at the risk of making a distasteful comparison, Michael Jackson’d in their blissfull seclusion from reality. Which is a fitting comparison anyway since ol’ MJ had a hand in the soundtrack for the third game right before he started being seen as… Distasteful. Hmmm.
At any rate, his appearance in Smash Bros had an extremely positive reaction because it’s creator Sakurai took more care of the character than Sega has in ages. I think it shows that there are people out there who would greatly enjoy a simpler Sonic game.
If there’s one series that needs a true reboot back to simpler times (adding in a day/night system where at night you turn into a werewolf and slow down with a focus on destruction does not Sonic’s roots achieve), it’s Sonic.
As should be clear by my long drawn out rant, I used to be quite the fan. I can think of no news that could excite me more than a 2D sprited one-button Sonic game. Shame that’ll never happen till Sega gets some fresh talented blood in control of the series. :(
By: Skyelan on July 4, 2008
at 4:25 pm
Skyelan – yes, you’re right, Sonic is in dire need of getting back in touch with his roots. Sonic and the Secret Rings (which you seem to have forgotten when calling Sonic the Hedgehog – the PS3/360 game, I mean – the newest one) made a slight step in the right direction in doing this while bringing things into 3D, but it wasn’t nearly enough roots – too much added complication.
Sonic Unleashed has potential. If the “slow” Night plays like Sonic Adventure 2’s sonic/shadow levels, and the “fast” Day plays like a combination of classic 2D sonic and the 3D style seen in Sonic and the Secret Rings, then there’s potential.
One upside is, it looks like Sonic’s going fairly simple – I mean, beyond “jump” and “duck” and moving left and right, plus basic attacking, what else have we seen in the various trailers, etc?
The “werewolf” Night mode could actually serve it well, if implemented correctly. The best games are simple, with one “gimmick” to make them unique. Ocarina of Time had the whole time effect gimmick, etc. Werewolf could be Sonic Unleashed’s “gimmick”, if handled right.
By: aielyn on July 4, 2008
at 4:48 pm
hey it’s either paid PR “fan” going online or it the former tech before hardcore guys and we all know where these guys came from
-The PC-
I should know because I’m a tech guy but a gamer first. Yet I also did not see 3d as necessary for good game play. 2d game play got it right ages ago. 3d is only useful for effects and some types of game play really.
Franz is also right the tools just do not lend them selves to good 2d artists or shall I say illustrators. I made the jump and I’m pretty good in 3d but even I know certain things I make just can not be made in 3d with out lots of man hours because in 2d I just have to make certain angles which is pretty easy to do and actually fun. Some thing just will not work in 3d. Perspective tricks and also control over the lighting. Can be done with just a 2d apps and a good 2d engine.
Some of your best illustrators are not really into 3d forms. Illustrators graduate to painting any way 2d graphics are closer to that than any thing else.
zbrush is the closest I’ve gotten to just drawing what I want to be 3d. The process is not the same though and take way more time if you do not limit your self to certain forms.
Another thing is HD is mostly being pushed by new artists. Like I’ve said before many people ran from 2d because they just could not compete and SONY pretty much made 2d games go away with their pricing polices. Making a 2d game look cool took way more artistic talent yet making a 3d game these days means you know the tech thats going to make people go wow. You will spend more time making your publisher a Hardcor fan than getting them addicted to your game.
I think this is why people like high voltage don’t want a publisher yet.
By: Casual_metalGear on July 4, 2008
at 5:02 pm
Man you guys couldn’t have said a better game that needs help but from what I’ve seen of the screen it seems more like sonic than ever. I guess we will see but the loops in sonic game are just like the camera changes in the 3d game or at least we will see.
Keep on going SEAN I like what you are doing. Also too the up and coming “talent” in the industry just want to leave their mark. Seriously they should start their own games instead of trying to do other peoples brain child.
By: Casual_metalGear on July 4, 2008
at 5:10 pm
@alelyn
You’ll have to forgive me, I too enjoyed Secret Rings, just like I enjoy Sonic Rush, but only because they’re admirable attempts, they both had some large issues to work out. The reason Sonic 2006 is in my mind as most recent is because I recently had the ‘pleasure’ of seeing exactly how horrible it is with my own eyes as other people played through it. It is every last bit as bad as its reputation.
The biggest issue I see with Unleashed is that while I do believe it has potential, surely far more than the series has had in a long while, and I even think it’ll be a good game, it’s distinctly seperate from the methodology of the first 3 1/2 games.
I think it’s been exaggurated a bit with the catchphrase ‘Hold right to win’, but there was more feeling of control in the original games, as now the idea that ‘Sonic is a fast series’ has been translated into ‘Sonic will run really fast and you just need to react’.
In reality it wasn’t originally like this, instead Sonic was ‘fast’ because his games simply moved at a far faster pace than most platformers, and more streamlined for that because the most complicated thing you had to do was hold down when pressing the jump button. You were still in direct control, and there was still real exploration within the levels.
To cut it short before I have another long rant which is really rather off topic already, I do get enjoyment from the new Sonic method of ‘Watch him run, react accordingly’, but I believe there is a longing for the old Sonic method of ‘YOU make Sonic go fast’. Sonic Rush still has you controlling Sonic, but it’s still not quite there. It DOES show that different blood in the Sonic series improves it greatly though (Being made by Dimps, a seperate group entirely).
By: Skyelan on July 4, 2008
at 5:16 pm
And IREM make another 2D R-Type :)
Great read as usual.
Bill
By: the2bears on July 4, 2008
at 5:25 pm
Oh, I forgot about Sonic.
I wonder if Sega is paying close attention to CAPCOM now. Yeah, I agree that the best thing about sonic wasn’t that he was so fast it was. It was the challenges in the levels and bosses that made it really interesting. The sound and the beautiful sprites in the game didn’t heart it none either.
By: liquidninja on July 4, 2008
at 6:54 pm
Square-Enix (at least Square) used to be a blue ocean company a long time ago. Even when they lost it there were still able to be successful because they had a lot of passion.
It’s pretty apparent that they’ve lost the passion, as they appear more pressured to please the hardcore and the press more than they seem happy to make video games. It’s a shame, because they knew what it was like to struggle. Final Fantasy 1 was going to be their last game ever because their company’s solvency rode on it. They had to turn out a passionate product.
By: Jeff on July 4, 2008
at 7:26 pm
@ayelin
“That being said, one must stop and ask themselves, is Square Enix really a blue ocean company?”
I didn’t say, that Square is a blue ocean company, at least SquareEnix is not. Both of them where blue ocean because they created games that fought of indifference and they were very succesfull at that.
Even at the time of the PS1 they had not lost it. I am rather sure that FFVII attracted new Gamers because Square really used the then-new values of Story and Presentation in a very talented way. Something i think they lost, as technology moved forward.
Of course CTDS cannot be value innovation because they do not even try to identify the core-values of that game but recycle the whole thing to attract some of the lost ones. But it’s a step Squeenix needs to take, in order to survive the upcoming storm. I mentioned the Interview where Yoichi Wada said, that developers have to stop making games for themselves and i think thats a hint of Squeenix at least beginning to understand.
The remakes of FFIII and FFIV where the old Style of making existing products better because the hardware allowed them to. According to what i have heard so far, CTDS will nit focus on improving the old paradigm values in the game, but leave them be as they are (the very top of the 2D-gaming era) and try to focus on the barriers the game has for lost players and maybe new ones
By: Franz on July 4, 2008
at 7:46 pm
Sorry for double-posting but
Brandon Sheffield is writing on the Hardcore-niche at the game developer magazine as cited in gamasutra
http://www.gamasutra.com/php-bin/news_index.php?story=18918
Also interesting: Kotaku-Readers thoughts on that
http://kotaku.com/5022197/the-niche-gaming-conundrum#viewcomments
By: Franz on July 4, 2008
at 8:02 pm
Yes that would be grand.
By: Scott on July 4, 2008
at 10:18 pm
I could go for a new 2D top-down POV Zelda, though I do quite like the 3D Zelda too. (I’m just an all-around Zelda fan).
What I’d actually really like though is a Zelda like the first one, that was completely non-linear . . . where you could go wherever you wanted, and tackle all the dungeons (except the final one) in whatever order you wanted. That’s something that’s been missing since after the first game, and I would love to see back more than anything.
By: morrigan on July 5, 2008
at 1:32 am
We have seen lately a revival of 2D classic games lately and I hope that it get’s bigger and better with time. I always loved 2D games over 3D because there were more driven by gameplay than visuals. I hope that kind of values jumps to 3D games.
I agree that if there’s a franchise that needs to return to 2D is sonic. Will Unleashed do that? I doubt it but I hope so.
Great post sean. as always ^^
By: Bob on July 5, 2008
at 2:25 am
I’ve actually beaten the temples backwards in A Link to the Past, and as much as could be done in Ocarina of Time (you can’t access the Shadow temple until that scene in Kakariko). You actually have to go into the earlier temples, get the treasure, and then leave and move onto the next. I know it seems like a waste of time, but it’s kind of fun to do for subsequent play throughs. It’s also tough because you don’t have as many hearts.
By: Juja on July 5, 2008
at 2:27 am
I only first played A Link To The Past about 3 years ago (the GBA version on my DS). I never has an SNES, sadly, and so went straight from Zelda 2 to Ocarina of Time on a friend’s N64.
I think the most I’ve done out of order in the 3D Zelda games is doing the Water Temple second after the Forest Temple, instead of doing the Fire Temple second. Doing it that way triggered the Kakariko Shadow Temple scene IIRC.
You can’t access the Shadow or Spirit Temples first no matter what though, since you can’t access the past again until after you beat the Forest Temple and you need the longshot found in the Water Temple to even get inside the Shadow Temple.
Wind Waker and Twilight Princess were both totally linear. Loved them both, mind you, but on a replay through you can’t just really roam around in any order, sadly.
Well, Miyamoto said Twilight Princess would be the last Zelda of it’s kind, so I suspect Nintendo has some Value Innovation cooking for the series, though I can’t for the life of me guess what it could be.
By: morrigan on July 5, 2008
at 2:59 am
Sorry Malstrom, but Wii Fit is a litmus game. Maybe not at lunch, but now, you can catch who’s hardcore and who’s not read this thing -> http://kotaku.com/5022132/64-percent-of-those-polled-gave-up-wii-fit
Ok, maybe it’s a bit more difficult find out using Wii Fit than Mario Kart Wii (Which is the game of the year, which, sadly, not going to win any GOTY award just because the Hardcore is way too stuborn T_T), but still, works.
About your site note, I know you’re special. Since I read you, I’m trying to look at the signs around me, since, just I’m a Nintendo Fan, that don’t work: My really geeky friends wants to play a Wii just because is fun (And they actually knows what a PS3 or X360 can offer, by the way), my dad went back to gaming after Super Mario Kart with Mario Kart Wii and a mini-game in WarioWare, my vegetarian cousin finish interested in Wii Sports after hate video games all her life and my mom who never touch a control before is “interested” in Wii Fit. I still have to buy Wii Fit for find out my mom reacting. I know it’s just personal stuff, but I can talk about Nintendo in the dinning room, thing which didn’t happen since the Eighties.
By: GinnyN on July 5, 2008
at 5:20 am
The comments on that Wii Fit poll are hilarious. All of the “hardcore” are missing the fact that Wii Fit came out in Japan in December…not a month ago. 34 percent of buyers still playing a game at least weekly 7 months later…that is very, very impressive, and a total I’m sure is unmatched by pretty much anything else.
By: lesowijs on July 5, 2008
at 3:26 pm
http://www.nintendowiifanboy.com/2008/07/05/mega-man-9-caps-a-mini-mega-man-festival-in-japan/
Capcom is advertising the old games on VC leading up to the Megaman 9 release. i guess this is why they never released 1 &2 on VC before. Wow the industry is changing. thats a terrible cover of a pillows song in that advert though. : /
By: Scott on July 5, 2008
at 5:20 pm
In Japan I mean. i don’t know if advertising will go on elsewhere. 1 & 2 had been released outside of Japan though. odd.
By: Scott on July 5, 2008
at 5:23 pm
Great article, I can not wait for Megaman 9 to release. I’ll have to boot up the Anniversary Collection.
I am more of a fan of the X series, but I don’t see 9 as too much of a step down (well the onl;y step down is dashing, i loved dashing, dashing and shooting at the same time would just be great for me in Megaman).
By: gametaku on July 7, 2008
at 10:29 pm
Put me down for Metroid Zero Mission and Fusion in 480p and then give me some 2d Castlevania all on Wiiware and you’ve got 30 bucks right outta my pocket.
By: Joe on July 8, 2008
at 5:59 pm