It is amazing how much you don’t know in order to become an IGN editor these days. I think we should assign random forum posters to become IGN editors. It isn’t like anyone would notice a difference.
But in terms of consoles, it’s an entirely different story. Nintendo came to a fork in the road not too long ago in terms of their console future, and they chose a very specific path. Instead of trying to compete with Sony and Microsoft, they took an entirely different road. And it seems to have worked for them, at least in the now. What I don’t think they accounted for is the fact that the audience they’re catering to won’t always be there. If you’re a casual gamer, you’re just that. Your interest in gaming could be as ephemeral as your interest in a new television show. Sony and Microsoft know that their core audience will be there in five years. Nintendo just can’t say the same thing. In this regard, the Wii is the anti-GameCube, the anti-N64, and the anti-hardcore gamer.
He talks as if the Wii being the anti-GameCube is a bad thing!
If the ‘Core Market’ is the place to be, why is Sony and Microsoft playing around with motion schemes?
Why don’t the hardcore confront the scenario that Iwata presents: that the Core Market is dying and gaming will die unless gaming expands its customer base?
PS3 and Xbox 360 did EVERYTHING the hardcore wanted (except for the high price and hardware problems). Yet, the hardcore say the magical market called “casuals” is the reason behind the Wii sales. OK. So what happened to the PS2 gamers? Where did they go?
No answer.