Prior to the Wii coming out, I showed the Wii video to many people. One couple is an elderly couple meaning they are around 70 years old. They were excited about the Wii, and they enjoy playing Wii Sports. But they saw the potential of Wii before the console came out. The motion control instantly connected with them (as it would with many people).
So I showed them the Wii U video. The woman said…
“Confusing. I don’t like how it is doing all this sort of stuff. It has some good points, but it doesn’t make sense to me.”
The man said,
“The technology is cool with how you can move stuff from the controller to the TV. But none of this seems practical.”
The woman said how Wii made more sense since it was demonstrating a physical activity. It is easier to communicate ‘baseball’ with the controller by swinging it. But the Wii U made no sense to her (can’t blame her as I am greatly confused by it as well).
The man said he really liked Wii Sports and wondered how sports games were done before the Wii. I informed him how they were done. His response, “But all you did then was just press a button or control a stick at the right time. With the Wii, you were actually doing the physical motion! I really like the motion use, and I wish Nintendo did more with it.” Don’t we all?
Neither one said they had any interest in the device.
Perhaps if Nintendo looked at designing consoles to be interesting from the consumer perspective, instead of the developer perspective, they would never have arrived at this situation.