Posted by: seanmalstrom | August 8, 2012
Email: Street Fighter 2 on the Commodore 64
You wrote, “If 16-bit games can be ported to the Commodore 64, ANYTHING can be ported to the Wii.
I can just see the “hardcore” trying to debunk that.
- “Polygons aren’t easy to port like sprites!”
- “That game looks like crap! Why would we want the awesome HD games to be forced into a similar thing?”
- “Ken’s hair is black! This version is ruined!”
- “The Commodore can do better than that! Just look at the graphics of (game that isn’t of the same scale, and therefore not applicable)!”
A lot of those comments actually have been made to excuse not making a game for the Wii. And for all I know, most of those were said about the C64 port, and were certainly said about Dead Rising on the Wii.
While I give Dead Rising on the Wii could have been better (but it’s biggest problem is actually that the Dead Rising games were never that great in the first place), some of the criticisms were just stupid.
- Even if the Resident Evil 4 engine wasn’t the best for that kind of game, some insisted that using that engine locked the game into running at Gamecube specs. What proof is given? Any spec sheets about what the engine can do? Anyone saying the engine isn’t scale-able? No, they just state the circumstantial fact that RE4 was made for the GC.
- There seems to be a mental retcon. When Dead Rising came out on the 360, the control was really called out, as only work about half the time, and the other times it was too loose (like with melee controls), or too slow (like with gun controls). Then when the Wii version offered tighter controls, suddenly the control of the original version was “perfect” and “fluid”.
- Sure the graphics weren’t that great on the Wii, but they aren’t that great on the 360 either. But of course the original game was the best of the 360 when it came out, and do not bring in the fact that it was a first year game, and there wasn’t much to compare it with.
- The game simultaneously was made dirt cheap, so even selling just over 200k copies could make money, yet flopped at the same time.
I bring Dead Rising up because I’m certain Capcom threw that game to the wolves, giving it little marketing, and what they did showed the game to look much worse than it actually did, and possibly even had viral marketers bash the game just to ensure no one liked it. Why? The game became the go-to response for why HD games should not be ported to the Wii.
Imagine if Konami had worked just as hard to ruin the NES port of Metal Gear, just to make it clear that no NES more ports should be made, and kids need to buy the MSX and Amiga to get the “real” games.If making ports was ‘hard’, then why do we see so many? “It is that Nintendo hardware. It is evil!” But they have no problem with Nintendo handhelds which are far more restrictive.I’ve been thinking back of the changes I see with gamers today as opposed to 2005. Gamers, today, are not a ‘mass’ that is told what to think by IGN, Gamespot, Adrenaline Vault, EDGE, or others, they are increasingly becoming informed individuals. The business aspects, which should be invisible to gamers, are becoming more and more well known. Like the Music Publishers of the past, the Game Industry is going to have a tougher time in the future to spread their myths.