Posted by: seanmalstrom | September 12, 2012
Email: Missing the point of why the PSP didn’t work
Really? This kind of BS is from people who seem to think it’s a bad thing to play a game more than once or twice.
Ports are not bad. Even on the Wii, the problem wasn’t ports, but that the ports were too often mediocre games we didn’t want, and too few ports of games we did want.
And here’s the kicker, this also claims that the PSP couldn’t set itself apart enough. It somehow had to be “unique”. From the dumbass idea that originality is inherently better than something derivative (and yet the things they praise as original really aren’t). Furthermore, this is somehow supposed to help the Vita…
You know what will help the Vita: a real battery life, an OS that doesn’t get in the way of playing games (that includes loading times that should not be that long on a system of solid state drives), and loads games we actually want, EVEN IF they are older games.
After all, it was a port of Persona 4 that gave the Vita one of its biggest boosts.
Incidentally, if you haven’t gotten a PSP, but might get one later, I recommend games like Final Fantasy Origins (it’s just a facelift of the first two FF games, with optional convenience features), Castlevania Symphony of the Night, Gradius Collection (has the first 4 games and Galaxies), some of the Ys games (for hack and slash gameplay closer to true Zelda gameplay), and Persona 1-3 (RPGs that don’t hold your hand).
I would like someone to make the cheapest dedicated game handheld they can. I don’t need ‘power hardware’ in my gaming handheld. I don’t need ‘voodoo’ 3d output in my gaming output or two screens.
All I need is…
-A clear and vibrant screen.
-Good D-Pad and good buttons.
-Internal Memory Storage. Perhaps a SD Card drive would suffice.
And that is all. All this can easily be made with a $90 price mark. Sony isn’t interested in going this route. Nintendo used to go this route with the Gameboy systems and even the early DS but now keeps making expensive handhelds with all this bloat on them.
I think the initial price tag is hurting the Vita and PSP (as well as the 3DS). I thought the goal was to make money making games. So why is the hardware so expensive?
I’m curious how much GBA hardware costs to manufacture today. $20?