As to your reader complaining about King’s Quest running on GoG – at least GoG has configured DOSBox to run optimally with King’s Quest right from the get-go. If you had the original copy of King’s Quest, and you wanted to get it running the way they have it optimized with the GoG distribution, you’d have a lot of tweaking to do. If you didn’t know what tweaking you needed to do, you’d have to spend hours learning about all the various different settings and how to get it optimized the way the GoG distribution makes it. So your reader can be thankful.
Also, I highly recommend the fan-remakes of King’s Quest 1-3, made by AGD Interactive, which are totally free for download: http://agdinteractive.com/games/games.html
These free fan-made remakes are made with extremely high production values for the game being “free” and “fan-made”. They are very faithful to the originals in content (well, they did take some creative liberty with King’s Quest 2, I guess, and I haven’t played their KQ3 remake yet to know how that shapes up). They are remade using a game engine that mimic’s the King’s Quest 5 graphical style (which is what I would consider to be the apex of the series). They even got the original voice actor from King’s Quest 5 to reprise his role as the main character, Graham of Daventry – so that is also a really cool aspect of it all.Passing along the info.
PC gaming is much more accessible than it used to be. I learned how to program just to figure out how to get the damn games to run! I remember that every dungeon crawler/RPG required you to ‘draw your own maps’. The first game I remember with automapping was Ultima Underworld.