Posted by: seanmalstrom | October 4, 2012
Email: RE: 6 is Resident Evil’s Other : M
Master Malstrom, although I couldn’t give two shits about the game, seeing the gaming websites blow up with mixed reviews for Capcoms latest Resident Evil offering, I decided to read/watch some of the reviews for it.
This game illustrates exactly what is wrong with the gaming industry. They don’t want the game to get in the way of the story. The game is literally littered with QTE and cinematics, Gamespot’s review seems the most honest, not letting the Resident Evil legacy cloud what amounts to a pos of a game.
They describe how the game goes from QTE, to cinematic, walk a little bit to open another cinematic etc. Just like Other M this may be the game that seriously damages the brand beyond repair.
But what is funny is that all companies do this, they use the legacy name to bait the uninformed or loyal consumer to buy their crap. Nintendo does it with Zelda, Metroid, AND Mario (3D) Square does it with FF and Capcom with RE. They do this because they know the games they want to make wouldn’t sell on their own qualities or merit.
You know what game nailed it? Metroid Prime. It built atmosphere, encouraged eploration and was difficult without being unfair. The cutscenes? They had the opening cut scene, cutscenes before boss battles, smaller ones when entering a new area or receiving upgrades etc. But none of these got in the way of the player experience. Retro made sure that the cutscenes or QTE’s never got in the way of the game. It felt like the cutscenes were a reward, not a chore.
I’ve grown to despise the gaming industry for trying to be like Hollywood, another rindustry I care nothing about.
Keep up the great blog!
Perhaps it is because Metroid Prime wasn’t a Japanese game. It was a Western game. It would be worth exploring to see Super Mario Brothers or Legend of Zelda made in a Western style. After all, if these games are nothing more that a ‘troupe of actors’, it shouldn’t matter if a Westerner is the director. If the West outdid Japan in Metroid, perhaps it would do the same with Mario and Zelda.
Doesn’t it seem that Japanese studios are becoming more and more forceful with their ‘creativity’? Perhaps this is the reaction when the Japanese game industry implodes. It is as if they are saying, “See? See? We ARE relevant. We ARE still creative.”