Posted by: seanmalstrom | October 13, 2012
Email: Booth Babes vs Zero Suit Samus
So I was thinking of reasons why you say that Booth Babes are okay, while Samus in that “Zero Mission” suit is not… because I agree. I was just wondering about the specifics, and to me, one difference is that these women are being paid good money to do essentially modeling jobs, while Samus was basically diminished to a modelling job.
Okay, we have “maternal instincts”, and her “devotion to Adam” to try to add depth to her… which is basically trying to cover up that she was redefined as mainly being a sex symbol* instead of just an awesome avatar for the players.
Now that’s my take on it, but I was wondering what reasons you have for why one works and one doesn’t.
* The same redefining and coverup was done to most women in comic books… likely another reason nobody reads them anymore.
Samus Aran is not why we buy or play Metroid. Sakamoto has some sort of agenda to make Metroid to be the ‘Samus Aran Video Game’ which it is not. He also has some strange desire to separate the suit from Samus Aran. He did this in Metroid Fusion (the new suit was stupid so it failed). He did it again in Zero Mission. The entire purpose of Zero Suit Samus was to separate Samus from her suit and turn her into a ninja. Sakamoto has some problem with the suit.
I remember hearing all sorts of strange things before Other M came out. I heard that ‘In the West, people think Samus Aran is her robotic suit but in the East, they think she is more of a ninja acrobat.’ But Metroid doesn’t sell in the East. But that line certainly explains the weird ‘evolutions’ Sakamoto was given Samus such as making her more acrobatic and removing the traditional suit completely.
We had another vision of Metroid done by Retro which I much prefer. In the Metroid Primes, Samus stays in the suit and doesn’t talk about her childhood. She does not act like a ninja. If Retro made a 2d Metroid, I bet it would rival Metroid and Super Metroid in its awesomeness.
Nintendo needs to realize that fans own the established IPs. When you deal with an established IP, you are saying, “We want to sell to an already established fan base because we are too scared of risking a new IP.” If Nintendo developers want to be ‘creative’, let them be ‘creative’ with new IPs. Leave the classics alone!