Posted by: seanmalstrom | October 29, 2012

Email: Aonuma Style

Dear Master Malstrom,

I just saw this video on YouTube. Have you seen it? The vocals suck
pretty badly, but the message is spot on. There are so many references
to your opinion on Aonuma’s work. The creator even managed to show a
diagram of the declining sales after Ocarina of Time. Hilarious.

The video perfectly illustrates what is wrong with Modern Zelda in
only four minutes.

“Trains, trains… birds, birds!”

This is awesome.

However, I am concerned that I’m setting a bad example with me complaining on this site. The way how game makers did it in the past was just to make their OWN game, a BETTER game. That’s how Sid Mier got started when he was so disappointed with a crappy airplane game. I think putting that energy into making games would be more productive than making movies ridiculing Aonuma (or a blog like mine).

I’m not going to be maintaining this site like I have been. I’m holding out only to the Wii U launch. Nintendo’s lost me on the 3DS, and I’m in the ‘Wait and see’ camp on the Wii U (which usually translates to an eventual ‘no buy’ over the long term). It’s not possible to maintain a website on Nintendo without playing Nintendo. And lately, my tone probably isn’t what is needed on the Internet. I suppose the constructive benefit is that it is showing people out there how a console gamer reverts back into becoming a non-gamer (or PC only gamer). It’s agonizing. When the N64 came out and everything was in 3D, because EVERYTHING had to be 3d, it was painful to tear myself away.

I never feel I’ve changed at all. I feel like Nintendo is the one that has changed.

All I’ve wanted is another ambitious 2d Mario game and an ambitious old school Zelda game. NSMB Wii somewhat covers it since it was ambitious in its multiplayer. But where is my Zelda? Just like we’ve been waiting decades for more 2d Mario, what about old school Zelda?

Apparently, Nintendo won’t allow anything but Aonuma style. Look at Zelda Four Swords. Even when they use something mirroring the LTTP engine, Aonuma STILL can’t get the fundamentals right. It just becomes a Fruity Puzzle game. Remember when Zelda was a non-linear RPG with arcade gameplay?

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