Iwata is talking. Let us hear what he is saying:
Nintendo’s earnings report today showed the first drop in profits the company has seen in four years. For the six month period ending September 30, the Kyoto giant’s operating income fell 58.6% from the same period last year to 104.3 billion yen. The Wii platform took a major hit, its sales falling 43% from last year to 5.75 million units. Nintendo ended up lowering its Wii sales forecasts for the full year from 26 million units to 20 million units.
Mainichi Shimbun reports that Iwata, speaking at a press conference in Osaka today, said “Wii has stalled. We were unable to continually release strong software, and let the nice mood cool.”
I have received many angry emails over the course of the year. These emails did not like my negative tone on Nintendo and their recent business decisions. Most memorably, one email scathed how dare I say that Wii Music and Animal Crossing Wii were not doing their job and then Iwata says the same thing days later at the Investor Conference. Of course, I try to live in reality. And the reality was that Nintendo was not putting out the correct software to push the Wii. I am not a “sunny day” person who writes on the business only when it is nice and sunny. If it rains, I do not say it is still sunny or go inside.
Business is the “real world”. Most people live in sanctuaries their entire lives. They live from someone else’s business, someone else’s financial structure. I love reality so I love learning all about this. Most people would rather just immerse themselves in entertainment, a fantasy world in between sleep and job whether it is digitally constructed or artificially made from bars/restaurants/concerts/whatever.
The Nintendo profit drop is being misreported on one very important point: a good portion of the Wii sales are in America. And while Wii sales have dropped in America (from being constantly sold out), the bigger problem is the collapse of the dollar. Yeah, you don’t hear our “journalist” friends at Reuters mention that. They make up stories saying it is from the iPhone or PlayStation 3 or whatever.
The dollar is collapsing. The trillions of dollars being spent and printed by Congress do not come from a moon beam from the heavens. Capital is being frozen. Much of this is being done intentionally (as no one is THAT stupid to spend trillions). But that is for another post.
Of course, falling profit is still profit. In this macro-environment where we are moving into a depression, the course of the river’s current is to pull all companies’ profit down.
It does seem that Iwata has a positive outlook for the Wii, though, thanks to the September price drop. According to a Reuters report from the press conference, Iwata said of the decision to lower Wii’s sales targets, “With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time. We decided that it would be difficult to sell enough to recover from the poor performance of the first half of the year.” On the new 20 million target, he said, “In order to reach it, we’ll have to move quite a large quantity, but it’s a figure we released after having felt the momentum returning [based off the price drop].”
This is the first time ever we have witnessed a console company being defensive about its price cuts. Nintendo of America’s president vocally defended the price cut and now Iwata. This is very interesting because you never see the president of Sony or Microsoft or any other console company in history defend a price cut. The course of game consoles has always been lower prices.
The price cut is a reaction, not an action. It is a reaction to software not doing its job (of pushing momentum), not an action itself to push momentum (though it may appear that way). If the software had done its job, there wouldn’t have been a price cut at all.
So I see the price cut as the door shutting on the “User Generated Content Era” of the Wii, not as a door opening to something else. Whatever Iwata and all were doing in 2008 didn’t work and, in my opinion, actually backfired. When software comes out that you do not like, you just ignore it. But with something like User Generated Content or software that uses the person’s “creativity” for its entertainment (Wii Music), people do not just dislike it but can have hostile reactions to it. It is like a restaurant who is not just serving food you don’t like, but is asking the people to cook their own food. No one goes to a restaurant to cook their own food. This is what Nintendo was trying to do hence the Wii excitement vanishing and hostility even begin to appear.
So, in general, this is one way to characterize the Wii:
2006-2007 (Era of Interface) Wii split itself by making Gamecube 2 games for their Core audience (Mario Galaxy, Twilight Princess, Super Paper Mario) while making games that use the interface to cut down the barrier between gamer and non-gamer (Wii Sports, Wii Fit, Wii Play).
2008-2009 (Era of User-Generated Content) Both the core and expanded market games rely on the users’ “creativity” as the content of the game or as important additions. Wii Music relies entirely on the player’s “creativity”. Animal Crossing Wii grafts many “user created parts” for the game like the player making a new hair style for himself. These games did not create any excitement. With Motion Plus delayed, Wii Sports Resort was delayed as well.
2010-? (Neo Classical Era) Nintendo appears to be shifting towards expansion towards the retro type gamers. Games like Punch-Out!! were an important “test game” in a sense to this direction. NSMB Wii carries the torch further. Recently, Excitebike World Rally continues this.
Will this Neo Classical approach work? Well, yes and no. It will not create the hostility that “User Generated Content” did. Neo Classical games are far more in line with what made the Wii successful in the first place of “getting back to basics”.
However, there will be problems. Neo Classical games give the impression that Nintendo is just “milking old games”. It also doesn’t get to the heart of the problem which is brand new content. A common criticism of Twilight Princess was that “we have seen this before”. A common criticism of “Punch Out” is, “we’ve seen all these fighters before.”
Regardless of all these expansion ‘phases’ Nintendo goes through, the end destination is going to be arcade style gaming. Arcade style gaming has the unique interface (per game), has the quick to play, has the social gameplay in it (remember Gauntlet or Street Fighter 2?), and the gameplay lasts and lasts. The Neo Classical approach is a step in the right direction, but it isn’t there yet. Note that all of Wii’s successful games really did nail that arcade style approach: Wii Sports, Wii Fit, Mario Kart Wii, some parts of Galaxy, even Wii Play and its Tanks.
There are some people who say people do not want to play the Arcade approach anymore. It is said that they are a niche, that people today want games with big stories and cinematics. These fools cannot see the DS and Wii explosions before their eyes and also cannot see the flash games that are all over the Internet.
Arcades might have died, but the love of arcade gaming never did. Let us remember that arcade gaming is the core of the 8-bit and 16-bit eras. Arcade gaming is also the core of PC Gaming. It is the core of FPS gameplay as well as RTS gameplay.
People did not leave gaming. Rather, gaming left them.
I wonder when Nintendo will begin making the games that Wii buyers purchased their Wii for: for making cool new games that utilize the Wii’s strengths best. For example, while swordfighting in Zelda is cool and Wii owners would expect Zelda Wii to have swordfighting, what about other new games that use the interface well? Why does the Expanded Market have the monopoly on good motion control games? There is a large potential for FPS, strategy, and other games that marry the motion controls with quality content. For example, imagine a four player Gauntlet or Golden Axe type of game where people use the Wii Sports Resort controls like arrow shooting, frisbee throwing, or swordfighting to attack monsters and dragons.
Nintendo ought to take advantage of their lower production values of Wii gamers to produce more games. This is contrast to PS3 or Xbox 360 where that audience expects rich production values in every game. In other words, Wii owners would appreciate a 2d platformer while the HD Twins would be more resistant to it. Nintendo has the advantage to produce more content with the same amount of budget due to no HD, so Nintendo ought to take advantage of that. The HD games do feel watered down and content restrained due to the art assets needed for HD.
Let me use a real world example. Two RPGs came out at the same time. Ultima 9, which had the advantage from being the conclusion to the oldest RPG franchise, and Planescape: Torment. Ultima 9 used cutting edge 3d and, despite complaints, the 3d world was well crafted together. Planescape: Torment kept the traditional 2d type view. The market result was that gamers flocked to Planescape and left Ultima 9 out to dry. The complaints about Ultima 9, despite requiring so much effort to create the beautiful world, ended up only with less content. Gamers flock to the content, not to the “technology” or “graphics”.
The dilemma isn’t that 2d is better than 3d or vice versa. The dilemma is the downfall of high production values is when they eat away at the content of the game. Gamers would rather play a larger, richer, and more imaginative game on a less powerful system. It is why the less powerful consoles always ended up outselling their more powerful competitors.
Content, as defined by gamers, is “how much game is there”. This does not mean the number of levels or the length of time it takes to beat it. Gamers would rather have a shorter game if that means cutting out scavenger hunts and wandering in circles or going through endless corridors.
Mario Kart Wii, one of the Wii’s great success stories, succeeds due to the game’s content. There is much game inside there. NSMB DS is another example despite criticisms of it. There is tons of game inside it. Why does Bomberman keep selling? There is tons of game inside it. There are many ways to play the game and keep playing it. Wii Sports Resort is yet another success story on this. And no one ever wants to sell these games.
The “Game Industry” is filled with drama queens if nothing else. After an unprecedented run of the Wii being sold out for years, it comes down. Wii is still in the best financial position than the other consoles (i.e. profitable). It is also in the best position to attack the flood of disinterest that the depression will be unleashing on the game consoles.
Analysts and everyone else needs to realize that the “Game has changed, and the way to play the game has changed as well” concerning the business of gaming. The old ways will not return. Disruption is indeed afoot, and the “Game Industry” can either fight it and die or embrace it and thrive.
