Posted by: seanmalstrom | October 11, 2014

Sakurai blames Wii Sports/Wii Fit for Brawl’s Failure

This guy is quite a piece of work. This is taken from here.

“Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wii’s popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is a rather tame game; this had its advantages, but it also took away some of the excitement.

Smash Brothers Melee is one of the most accessible games ever made. It is a big reason why it was the top selling game for the Gamecube. I taught my nephews how to play video games using Smash Brothers Melee. “Just press some buttons and watch it do stuff.” They did and got excited. This began their love for video games.

But Sakurai is telling me that Melee is too ‘hardcore’ even though four years olds learned how to play video games with it.

Brawl was bad because of ‘all the interesting stuff’ Sakurai put in. It’s like the game had no editing process. Everything seemed to be thrown in there which meant a ton of crap.

Meanwhile, I’ll hold on to my copy of Melee as it keeps going up in market value while the value of Brawl keeps going down. Time settles all arguments.

Posted by: seanmalstrom | October 11, 2014

The future splits of Malstrom thinking

If you were to ask what Malstrom is about, you would saying many things. In the future, you will not find all these things wrapped in one person. The thinking will split into their own specializations.

For example, there will be a group or groups of people upset over the de-sexing of games. In other words, Link being drawn in such a way that he depicts both man and woman. A masculine Link will not exist.

Another group will be against modern gameplay trends and praising older gameplay.

Yet another group will focus on the business and sales of games throughout the generations.

In the old days, it felt like this site was on its own being a different voice (because all the other voices were the same). Now that games media is drifting away from the ‘games media sites’ to more individualized streamers and gamers who are attracting an audience because they share gamers’ outlook on gaming, we’re seeing all these issues bubble up.

When this site fades away (which it will), there will be tons of sites/media devoted to specializing in these issues. The old oak tree dies leaving many smaller oak saplings growing in its midst.

The entire Gameboy line has insane battery life even the GBA SP & Micro last longer than the 3DS XL, and do I even have to mention how pathetic the Wii U gamepad’s is? The New 3DS has about a hour or  so over the XL but is that really much of a accomplishment when all those tiny mobile devices with their overkill specs and resolutions are pushing into the double digits nowadays?

Nintendo not giving a damn about the importance of battery life since the 3DS is very evocative of the problems and mindsets that have plagued seem that system launched, it should come to no suprirse to you that their idol the Virtual Boy also had garbage battery life but maybe in that case they were doing us a favor!

The Gameboy definitely needed color, better scrolling, and a backlit screen. Despite that, it seems like Nintendo’s handhelds are going in reverse. I liked the DS but only when the DS abandoned the N64ish gaming style (Mario 64 DS, Metroid Prime Hunters Demo) and went full 2d (NSMB, etc).

Gaming seems to have the same problem that movies do. Have you noticed that while movie picture quality is extremely good and getting better all the time, the movies themselves keep declining in quality? This isn’t an ‘old man yells at cloud’ situation, everyone is noticing it. If you run an original NES hardware, you will be stunned at how bad the screen quality is especially with interlace lines going everywhere. “We stared at this crap for hours?” But the games are soooooo good.

What worries me with Nintendo is that they are having a crisis of philosophy. Yamauchi said prior to the DS and Wii release that either Nintendo will rise to heaven or sink to hell. With DS and Wii, they rose to heaven. With 3DS and Wii U, they sunk to hell. What is different between the DS/Wii and 3DS/Wii U? They share the same branding but follow different philosophies of gaming.

What this tells us is…

1) Nintendo wants to believe DS/Wii success was largely due to marketing.

2) Nintendo does not like making the games responsible for DS/Wii success. (We heard the rest of the Game Industry bitching about it, why would Nintendo be any different? It’s not an oversight that Nintendo didn’t make a Super Mario Brothers game for a couple decades!)

3) The 3DS/Wii U games that are similar (sequels) to the high performing DS/Wii games are token efforts. You can tell Nintendo’s heart is not in them (NSMB U, NSMB 2, Wii Sports U, Wii Fit U, etc).

From a business perspective, Nintendo had every right to change philosophy after the Gamecube disaster. But from that same business perspective, Nintendo has NO RIGHT to change philosophy after the DS/Wii success. Yet, Nintendo did. Why?

The purpose of the handheld is to have long battery life, to be able to be carried anywhere, and so on. The Gameboy was color-less and beat out competitors because the competitors kept focusing on things that didn’t matter to handhelds like picture quality over battery life.

What does virtual 3d gaming have to do with handheld gaming? Nintendo doesn’t answer this. Instead, Nintendo reframes the question as ‘offering unique experience that only an integrated hardware/softer can make’. That’s a tidy arrangement. It’s another way of saying, “We’re going to do whatever the hell we want.”

By the way Nintendo seems to be trending, Generation 9 Nintendo is going to be much, much worse than Generation 8 Nintendo. At least with Generation 8, you got some decent 2d games, you got a Wii Sports U, a Wii Fit U, but you’ll likely be missing all of those in Gen 9. In Gen 9, it will just be 3d Mario, Aonuma Zelda (maybe a Wind Waker 2), and more Gamecube sequels. I didn’t think it was possible for Nintendo to go worse in Gen 9 then they did in Gen 8, but I also didn’t think Nintendo would go full retard after the DS/Wii success. I also didn’t think Nintendo would stop making Super Mario Brothers games after Super Mario Brothers 4. Nintendo is not a rational company who has been coasting on being in front of a major trend decades. Those ‘diminishing returns’ is because Nintendo ego-maniacally transmutes their ‘before-the-trend’ success stories with ‘creative genius’. True creative genius defies all trends. Since Nintendo believes they are full of ‘creative genius’ , they are irrationally ignoring business trends.

This means more 3d Mario, more Aonuma Zelda, more of the shit you don’t want.

Posted by: seanmalstrom | October 6, 2014

Okada retires from Nintendo

Of course, we’ve never heard of him but we do know Shigeru Miyamoto’s hobbies.

The link.

- Satoru Okada has retired
– he’s the director of Metroid, Kid Icarus and Super Mario Land
– he also created the Game Boy alongside Gunpei Yokoi
– Okada was the General Manager of Nintendo’s Research & Engineering department
– this department was responsible for developing handhelds
– Okada was the chief developer of the Game Boy Color, Advance, Advance SP and Nintendo DS

Do you know a reason why I respect the older game developers compared to the newer ones? Aside from the fact that older devs had to invent the classics that got the newer devs interested, that the older devs weren’t raised on video games, the older devs knew electrical engineering. You had to back then. Today, everyone is all software.

What is interesting about the computer age is how so many people look down on electrical knowledge. How else is the computer going to run without electricity?

 

 

 

Posted by: seanmalstrom | October 5, 2014

The Lost Art of the Turn Based Multiplayer Experience

There was recently a party in my vicinity. Curiously, I brought out the NES, and it was the star of the show. Authentic NES hardware and games! Fun times were had by all.

While the multiplayer games I had such as Rampart, Rescue Rangers, Dr. Mario, Mario Brothers, Double Dragon II, and Contra were well received, what really surprised me was how people wanted to play Super Mario Brothers 3 in turn based mode. This means someone plays a level, beats it or dies, then it is the other person’s turn. Millipede was also heavily played despite the turn based multiplayer. This surprised me.

While co-op multiplayer is very fun, I think people also found it stressful. They always had to perform. Taking turns and watching the other player is something they greatly enjoyed. It is also non-existent today.

Even 2d paltformer games today are all co-op. Games that don’t offer co-op on one TV use Internet multiplayer instead. The turn based multiplayer is completely not represented. Yet, people do want to play it. Why not have an option in a Mario game where one can play co-op or turn based multiplayer? It should be easy to implement. Even a game like millipede was a great multiplayer experience despite the turn based nature. The game is very fast and the other person enjoyed watching the other person die.

Not all games have to be simultaneous multiplayer. Sometimes people like to watch the other player.

 

Posted by: seanmalstrom | October 5, 2014

Email: Hyrule Warriors saved my relationship with my boyfriend!

Hello master Maelstrom

I want to talk about my personal experience with Hyrule Warriors. My relationship with my boyfriend isn’t really in danger hehe. We do a lot of things together like sport and watching movies but we aren’t compatible in video games. It’s not a big deal really, we aren’t ‘’hardcore gamers’’ so we don’t play that often and we respect each other’s game moments.  But last friday he bought Hyrule Warriors and something happened! My Boyfriend is a true Dynasty Warrior fan (yeah it exists). He likes to murder tons of foes and not thinking too hard. I, on the other hand, am not really into gameplay but more into the content. Basically I’m really flexible with gameplay when I like the universe or the story. My Boyfriend only played A Link to the Past because he’s not really into puzzles (I tried to make him play a 3D Zelda game and he had no patience for the block puzzles so he was watching me playing most of the time).  When we started Hyrule Warriors we had both our interest for this game; him with the Dynasty Warrior genre and me with the ‘’not-looking-retarded-Zelda’’ atmosphere. 

We started the game and since I was the DW noob I made the tutorial to understand how the game works. I sucked really hard since it’s so far away from the type of games I usually play but my boyfriend really enjoyed teaching me how to play correctly (and making fun of me because I can’t read the map correctly). He was always saying: ‘’Stop reading the map like you read the GPS! (Yeah I’m bad at this) ‘’ and we were laughing. The first level made a big impression on me because I always wanted to see some life and an actual society in Hyrule (you know, other characters being aware there’s a WAR for once). So I was really invested into this and I was probably in full annoying fan girl mode since I was pointing out all the fan service of this game. But then the roles reversed when we started to deal with ‘’mini-puzzles’’. For example, in the first level you have to beat a dodongo and my boyfriend isn’t familiar with the concept of Bosses in DW neither Zelda stuff in general so all he was doing is hitting the dodongo and he didn’t understand why it wasn’t hurting him. So now my Zelda knowledge became useful to the team and I explained he had to make him eat a Bomb.  You’d be surprised of how often that situation actually happened so far. There’s a level with the eye statue shooting lasers and I had to teach again how to get rid of it. Then the Gohma boss appeared and I was mocking my boyfriend because he didn’t understand he had to shoot the super obvious flashy eye (I understand why it’s not common knowledge for everyone but in this case it was more about getting my revenge!). So we both played that game in 2 players’ mode for hours, him as Link and me as Sheik and we really had a good time; we were two 30 years old folks acting like 10 years old and it was really fun to share a common video game moment!

The review you posted earlier gave the point of view of a single player DW outsider. Mine is more about the enjoyment you can have when you share the game with someone.  I can’t wait to replay that game with my boyfriend again and if anyone here has a sweetheart or even a friend/family member interested into the Zelda universe, I’d say it’s a good game to try. Heck it’s better than Aonuma Zelda games in my opinion! 

What a refreshing email! Zelda is ripe for co-op multiplayer especially the earlier Zelda games. But Aonuma Zelda design doesn’t allow co-op multiplayer. Talking to weird NPCs and doing ‘puzzles’ just doesn’t work.

It’s good that Hyrule Warriors includes co-op multiplayer. I wonder if the other Dynasty Warrior games do.

Posted by: seanmalstrom | October 4, 2014

Amiibos as cartridges

I’m not a fan of the Amiibos/Skylanders/etc. thing. Then again, I’ve never been a fan of Pokemon either. But there is something very interesting about Amiibos.

They remind me of game cartridges.

What was a game cartridge? They were little chip boards containing software and hardware wrapped with a very appealing aesthetics (the cover art). You would place the cartridge in and play off it. You could trade cartridges and all. Cartridges are so much fun to collect.

Could Amiibos become a type of futuristic game cartridge? There are already little chips inside those Amiibos. Why can’t an Amiibo serve the same function as a game cartridge? The figurine also increases their aesthetic value beyond that of cartridges (which, lately, is an increase in quality as we have seen nothing but decline: cartridge -> disc -> download).

“But Malstrom,” says the reader, “the Amiibos are to be used by many in a game. We never had game cartridges stack into other game cartridges. We never had game cartridges serve as character additions.”

But we did with the Sega ‘lock on’ technology of Sonic and Knuckles. Cartridges obviously can’t do the Amiibo job very well, BUT THEY TRIED BACK IN THE 16-BIT GENERATION.

Nintendo is looking for ways to make games more special. The way to do this is to go the opposite way of PC gaming with discs and downloading and give us something more tangible. I need to touch it. I need to hold it in my hands. Most important of all, I NEED TO OWN IT. No one will collect anything if it requires an internet connection to work.

Imagine if Amiibos came with Virtual Console games. The size of the games are very small and can easily be put onto the little statues (hell, they were put on the 1980 and 1990 cartridges of so long ago). A Mario Amiibo could come with Super Mario Brothers. A Donkey Kong Amiibo could come with Donkey Kong arcade game. You get the picture. Those Amiibos would be selling like wildfire. They could also be a type of ‘account system’ in that people could use them on future game consoles without having to buy Super Mario Brothers all over again. We could also sell them and trade them. This would be good value for Nintendo to use their classic games on.

I can imagine a future where all games, including indie, would be sold in such manner. The only downside is that a collector of video games would be indistinguishable from a collector of toys as the games would resemble the toys. Still, I think it is a cool idea.

Posted by: seanmalstrom | October 4, 2014

Email: Why they missed the Wii’s revolution

Because it was gloriously gamey, the SJW loathes all things gamey they want enlightening social messages delivered with as few player inputs as possible, their ideal game is Gone Home a game so devoid of gameplay that Myst laughs at it.
Of course they will ignore the Wii and the other older massive mainstream consoles because it torpedoes their narrative, it’s probably why they like to call this Gen4 of gaming acting like gaming started with the PS1/N64.
They aren’t happy with having some tiny niche where they all play ” enlightening” games they want the entire industry to convert or be made examples of.Anyone on the fence over this needs to realize that SJWs are the reboot of Jack Thompson and are absolutely convinced that everything they deem wrong with modern society can be blamed on video games thus the existing market and the consumer of it must be destroyed.

https://pbs.twimg.com/media/Bx–6EmIIAAammK.png

Ten years ago the above from Anita’s mouthpiece would have come from Thompson or some politician hoping to get the family vote. The only smart thing they’ve done is not start with the same sort of assault against violent games but I’m sure it’s in their long-term plans.

 

I just want fun games to play. It’s all I’ve ever wanted! Instead, we get all this junk…

 

Master Malstrom,
 
You may have heard that Koji Igarashi, the producer for most Castlevania games following his breakout title Symphony of the Night, has followed in Inafune’s footsteps and left Konami to try and create an indie studio early this year. But that’s not what I wanted to tell you.
 
In recent interviews conducted with IGA, including a GDC talk which he gave on the retrospective of heading the development for Castlevania titles, he revealed the following:
 
In Japan there were lots of games traded into game shops the day they came out,” he said, before adding that he wanted to make the value of games closer to that of films, which lasted about the same amount of time, but cost about a sixth as much.
He then looked at Zelda for inspiration, as that game had a lot of exploration and backtracking that would increase the play time. Iga decided to add experience points and a light RPG system to incentivise retreading the same territory many times.
<…> He further noted that there was no internal codename for this sort of genre at the time and the studio simply called it a “2D exploration action game.”
Source. Emphases mine.
 
Experience points and a “light RPG system” on a sidescrolling action game? Sounds like not merely any Zelda. Heck it sounds like Zelda 2, the “black sheep” of the series.
 
Here is another excerpt where he talks about making more “2D exploration action games” with his planned company:
 
“In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid.” When I mentioned the connection most likely stems from the fact that Symphony of the Night uses a map that looks remarkably similar to Super Metroid’s, he laughed. “I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.” 
 
Source. Emphases mine.
Think about it. The inspiration for one of the greatest entries in the series was created when someone saw a business-related problem, thought outside of the box and employed a simple design methodology used by a game series whose modern entries no longer apply said methodology!
I really don’t think we would have gotten a masterpiece like SotN, largely regarded as the mainstream breakout title (or a “cop-out” in the eyes of hardcore Classicvania fans, depending on who you’re talking to) for the Castlevania series, if he had based it on newer Zeldas. And if that were the case then what of Metroid?
 
Nintendo really needs to get its act together. If they continue circling their wagons in defense then I’m calling the end of an empire.
.
This is an excellent email! You uncovered the ludology origins of one of the classic games. You have done more in one email than most game journalists have done in their entire careers.
.
Someone at NOA (who I know have an unfortunate person monitoring this site) needs to give this email to Aonuma or Miyamoto. What they think is Zelda is not Zelda. I do agree that Symphony of Night feels closer to a Zelda experience. The other handheld Castlevania games (GBA and DS) are also in demand and have a good resale price.
.
Aria of Sorrow (GBA) is going for $43. The Double Pack is going for $67. Think of it. $70 for a GBA game!
.
The DS Castlevanias aren’t going for as much. Around $20 to $25. It’s still holding its value. I expect it to only go up though.
.
Symphony of Night is currently selling for $51. The game has retained its value.
Posted by: seanmalstrom | October 3, 2014

Email: Glorious hardware software intergation!

People have been wondering why the new Smash Bros. can’t use the 3DS’ bulky right circle pad addon for quick smash and aerial attacks well worry no more because Sakurai  has spilled the beans:
“Supporting the CCP requires the use of some of the CPU’s processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.”

The 3DS is just one huge ongoing mistake.

 

The successor to the 3DS is really going to show us where Nintendo goes next. If Nintendo intends to share home console and handheld console assets and programs, then the next handheld needs to make a huge jump in power capability.

 

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