When thinking about the past, those are the three phrases that most pop into my mind when talking about past games. However, there was also a high degree of ‘tech talk’ which, thank heavens!, is now mostly gone. Talk about polygons, resolution, colors, and on and on filled reviews. Most of that was due to stupid console war talk such as in the 16-bit generation or to technology-happy computer games.
I’ve noticed games, today, are talked about in terms of how enveloping they are. Today, games are described like a digital bubble bath that the player soaks inside like a digital spa.
“One more turn” was mostly described to games like Civilization but “One more go” was also described for many other action type games. Games had to be ‘addictive’. They were descendants from the arcades (and arcades tried to get a player addicted so they would keep shoveling quarters). ‘Challenging’ also was loved back then because there were no stupid unlockables or achievements. BEATING THE GAME was considered the achievement. Gaming has become like the Little League where everyone gets a trophy just for ‘participating’. It was quite common to have ‘challenging’ games back then. Play ‘Legend of Zelda’ today and you’ll notice that even the first quest has its challenging moments. Zelda II? haha. What about Blaster Master, Super Mario Brothers 3, Ninja Gaiden, Contra, or even Battletoads? Games were challenging which is why Super Mario Brothers’ warp zones became so famous.
THEN: “Look, I beat level 5! I am so happy!”
NOW: “Look, I am 34 hours into the game! Am I happy?”
One major component of New Generation is that its gamers do not want to leave the real world. They don’t want to be ‘immersed’ in some fictional world, no matter how it looks or sounds, no matter how cinematic. Keep in mind the arcades couldn’t really do ‘cinematic’ gaming. What would be the point to have someone stand there watching long cutscenes? The flagship Wii games may not have the immersion factor but they do register strongly in the arcade gaming sense. Wii Sports is very ‘arcade’ like as is Wii Fit.
One reason why the Wii keeps selling out in America is that America was once the cradle of the arcades. Just because arcades died didn’t mean the desire for them was extinguished. The desire was always there. Wii is the new arcade. The ‘house party’ phenomenon closely matches that of the arcades. Arcades were also extremely interface heavy which made the games so much fun. When you did a racing game in the arcade, you used a wheel. When doing a shooting game, you used a gun. Wii has tapped into that arcade pulse.
THEN: “Look, I beat level 5! I am so happy!”
NOW: “Look, I am 34 hours into the game! Am I happy?”
Interesting point.
By: DonWii on June 26, 2008
at 1:57 am
RPGs are my favorite kind of games. I’m more interested in playing a long game than a quick experience that I get bored fast (although the game has to have a good story, engaging gameplay and good art presentation, not talking about hd graphics). My favorite RPG is xenogears, I did my first play through in 100 hours and I played it 3 times in total.
RPGs were never a waste of money for me cause I would often replay them to relive the experience.
Sigh, I wonder if this style will have its place in the new world of gaming. As good was Mario galaxy, I’m not interested of playing it twice. I guess I must be a rare breed lol
By: Vince20100 on June 26, 2008
at 12:56 pm
“Sigh, I wonder if this style will have its place in the new world of gaming. As good was Mario galaxy, I’m not interested of playing it twice. I guess I must be a rare breed lol”
It will certainly have its place, just as kids movies have not eliminated adult films.
People need to stop thinking like this. Nintendo’s strategy is to open gaming up to all walks of life. You’re 100-hour RPG will still exist, my friend, but it won’t be the driving force in the industry that it once was. Trust me, that’s a GOOD thing.
By: J-Man on June 26, 2008
at 1:06 pm
Ugh.
You’re = your
By: J-Man on June 26, 2008
at 1:06 pm
I guess I’m somewhat unlucky, but I’m an actual storyteller (While I’m more like amateur than everything else) so, I’m thinking all the times about how tell an story. Mario Galaxy found a way for tell an story and do it in shorts bursts, so, if you don’t have enough time, you can grab a star or two and not simple leave it in middle of something (While I love Mario Galaxy story, but I guess it’s just me :P) and do a little everytime without miss something because I wasn’t play it since a ton time ago.
I love have the social gaming been in the first place in the industry (I can play a ton of games with my friends now, without too many complications, and that is good) at least, and I’m not fearing about the dissapear of the stories either. There’s the characters, and, with characters, an story can appear anyway. No matter how arcadeish is a game, no matter if actually use Miis, a character mean an story.
Probably is just me, because I’m good make up stories, and maybe is just because I think a good story ussually never mean a 100-hour RPG. And maybe, finally, there’s good stories in a game, and not, bland stories disguises as a Deep Story. Trust me, a Pixar movie has a ton of more Deep than any typical japanese RPG.
What am I saying this? Well, films do not kills books, so…
By: GinnyN on June 26, 2008
at 4:04 pm
“It will certainly have its place, just as kids movies have not eliminated adult films.
People need to stop thinking like this. Nintendo’s strategy is to open gaming up to all walks of life. You’re 100-hour RPG will still exist, my friend, but it won’t be the driving force in the industry that it once was. Trust me, that’s a GOOD thing.”
Thank you, now I feel better :-P Tales of symphonia 2 is coming out soon, though the first one was ok, this one seems way better. There’re a lot of genre coming this year and the next from third parties. We got strategy, shooter, action, rpg, platformer and we have yet to see what Nintendo has in store for this year. Reggie promise us that it will be amazing.
It’s good to see some companies acknowledged that the wii isn’t about casual gaming at all but to get gaming accessible to everyone like the DS is. Once their strategy is in place, Nintendo will be around for a long time with their wii/ds combo. Those that ignore this will either be out or will struggle to stay alive
By: Vince20100 on June 26, 2008
at 5:30 pm