Let us all thank Jeff who had the courtesy to scan them for us!
Download them to your harddrive. You may never know when they might be needed. :)
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I think these are the scans you were referring to.
(They were actually in the Jan 1990 issue of Nintendo Power not the March one)
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| I think I have found out what you were really thinking of with those quotes. (“an introduction to the Mushroom Kingdom”, “explore the worlds of the Mushroom Kingdom.”)
In that same Nintendo Power with the Miyamoto interview (Pg. 20, Jan 1990) there is also preview of Super Mario Bros. 3 on begining on Page 56 stating the following:
“…SUPER MARIO BROS. 1 It later alborates:
“THE MUSHROOM WORLDS The game booklet also complies with this:
“The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well” |
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(The two images shown above are just a couple of scans. Do not miss the interview with the young Shigeru Miyamoto!)
Man, I’ve had that ‘quote’ in my head for the past fifteen years and couldn’t exactly place it. It may not have been said by Miyamoto, but it was in the preview and instruction booklet.
You know, this is what I really used to love about old Mario. In the interview, Miyamoto (or the interviewer) discussed the challenge it was to make a new fantastical world and nasty enemies to populate it. THAT is why I loved 2d Mario. I never cared about Mario particularly. What I loved were the enemies, especially the Koopa Kids and the airships, and the land itself. I expl0red every crevice and corner of Super Mario Brothers 3 and Super Mario World. Every year, it was a routine to bring out the NES, plug it in, and do my annual playthrough of Super Mario Brothers 3. Super Mario World would get its playthroughs as well. The levels and areas were so fantastical that I can keep going back to it again and again (which I had to because there were no more 2d Mario games!).
There is a saying that a superhero is only as good as its villian. In entertainment, a good hero is not enough. You must have a good villian. The original Mario Brothers, which is extremely addictive and I still play it regularly to this day (was the first game I downloaded on the Virtual Cosnole), had no villian. All Mario Brothers had were flies, turtles, and crabs coming from some pipes.
One of the secrets to Super Mario Brothers success (of which there are many but this is one) is that the game had fantastical enemies. Who can forget King Koopa or the hammer brothers or the flying cheep cheeps or even goombas? Super Mario Brothers upped the ante on the enemies gloriously with the Koopa Kids and other nasties.
Super Mario World, alas, did not have as many memorable enemies. I have trouble of even thinking of new ones from that game. Dinosaur Land, while good, was not the Mushroom Kingdom. 2d Mario went from Giant World and Pipe World to Chocolate Land and Butter Bridge, from tanooka suit and kuribo’s shoe to cape and not much else, of Koopa Kids riding air-ships to Koopa Kids sitting in a fortress which were a joke of a boss. Granted, Super Mario World was rushed to get done for the SNES launch. But back then, people considered Super Mario World a sort of decline in the meteoric Mario series. The fact that an 8-bit 2d Mario game is today debated to be superior to a 16-bit 2d Mario game shows just how weak that 16-bit Mario game was. Although we did get Yoshi and Yoshi was cool. Everyone liked Yoshi.
These scans unlock many old memories…
Thanks for putting them up.