From Kotaku on Starcraft 2:
StarCraft II’s units and structures feel much more broad in their scope than what we’ve seen in the game’s multiplayer mode—all those upgrades would be nothing short of impossible to balance. It’s clear that Blizzard is heavily investing in both single and multiplayer for Wings of Liberty. The storytelling in the Terran campaign is expert, with plenty to dig deep into should players want to hear every single word of spoken dialogue, through which bits and pieces of backstory are delivered.
The decision to split StarCraft II into three separate campaigns was, obviously, concerning. But the amount of content that Blizzard appears to be packing into the first third of that trilogy allays most of those concerns. There’s an incredible amount of game here.
In order to spin the OBVIOUS reason that Starcraft 2 was split into three games to milk customers in buying the game three times, note how Kotaku is calling Starcraft 2 a ‘trilogy’ now. A trilogy would be three different games. Starcraft 2’s parts are just the same game with different single player missions. The best equivalent would be expansion packs that cost as much as a full game.
And what is this amazing content? UPGRADES! And SPOKEN DIALOGUE! Yes, I want to play the single player campaign over and over again just to hear spoken dialogue that I might have missed.
God, here was a game that is a surefire money maker, something everyone was looking forward to. It was bad enough that the game is split into three parts (which will all be full priced unlike the expansions of previous Blizzard games). Then they do things like take out LAN.
When this game comes out, I am going to wait. There will be screams of horror at people when they finish the Terran Campaign and wonder where the Zerg and Protoss Campaigns are as well as people discovering there is no LAN. I think it is going to be ugly when the product finally gets to the customers’ hands.