Sorry for sending another email before I got any indication that you read the last one I send, but this is URGENT!
“Zelda Wii is going to be based around Super Guide which means it is going to have to be linear. When I hear ‘new structure’, I hear ‘plot centric story’ instead which increases the game’s linearity.”
I don’t really understand this part you wrote. I haven’t played NSMB Wii yet (gotta live on imports, so 3 weeks at least), but from what I understand, the Super Guide doesn’t actually tell you anything that isn’t crucial for completing the bare game.
If that’s the case, why does the game have to be linear? The Zelda formula is to have a route to the goal with a ton of sidequests and exploration wrapped around it as extra. All Nintendo needs to do is give you the option of Super Guide when you’re stuck on non-optional puzzles.
I know it’s a tiny, tiny sentence, but I also know you tend to take every single complaint and run with it, and I don’t want to you to say a couple months from now how you expect Zelda Wii to be linear, solely based on this speculation.
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Super Guide cannot work in a non-linear game since Super Guide is programmed to bring the player from point A to point B.
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I don’t see how Super Guide can work without the game being linear. The linearity of Zelda: Wii would be a fantastic question to ask Aonuma or even Miyamoto. But no one has done it so I expect the worse.
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I don’t see how Super Guide can work without the game being linear. The linearity of Zelda: Wii would be a fantastic question to ask Aonuma or even Miyamoto. But no one has done it so I expect the worse.