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Riddle: What do the intros of Other M and Super Metroid have in common?

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Answer at the bottom of this post.

One of the things the Super Metroid did correctly was re-create the NES and Gameboy ending moments in the Super Metroid game engine, turn it black and white to signal a flashback, and successfully recreated a feeling for nostalgia. Seeing the end of Super Metroid in ridiculous CGI brings back no nostalgia and actually ruins the ending of Super Metroid (now when we get the Hyper Beam, we will have that stupid saying in our head of “Mother, time to go!” Ugh).

Much of Super Metroid’s intro was left to your imagination. You get the sense that the intro didn’t want to be there, that it was trying to do its thing and get off the stage. The intro is good because it did not linger. EG: No butt shots of Samus.

I’m rather fond of the intro to Metroid Prime. In that, no words are spoken. The camera only swirls around to show that you are now in 3d and then zooms into Samus’s helmet.

The Metroid Prime 2 intro was also pretty cool. All it shows is Samus crashing into the planet, camera swirls around, and then you are good to go.

So what do the intros of Other M and Super Metroid have in common? They both have bad voice acting*. Perhaps Sakamoto should have stuck to text instead.

*Does not include baby Metroid whose voice acting has always been excellent.

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