Hello Malstrom,
I’m sure you’re tired of hearing the Zelda chatter, but in the
developer round table, Aonuma is reported as saying “recent Zeldas
have been focusing on things like story and dungeons. Skyward will
instead focus on ‘fun’.” Personally, a part of me thinks this is
difficult to achieve, with the “romantic” approach of Aonuma and the
Spirit Tracks team.
Still, a part of me hopes that they’re at least trying to re-capture
the arcade-like atmosphere of the older games. What are your thoughts?
Could this be seen as at least an attempt to return to form, or is
Skyward Sword doomed to the same heap as Spirit Tracks (probably the
only Zelda game I couldn’t bear to finish) and Twilight Princess?
The more I am finding out about the game, the more I like about it. I especially like how there are many ways to have ‘combat’. I really, really, like the idea of enemy AI being improved. Now maybe it will feel I am beating something other than a mindless automaton. I hope it will make me want to replay the game. I find the re playability of latter Zelda games to be sorely lacking. Once you see the story and solve the puzzles, those things are not fun to replay.
All the best,
XXXX
PS: I never thought I’d see it, but I’ve convinced three people (one
of which hasn’t played games since the ’90s) to buy a Wii with just
the trailers for GoldenEye, Epic Mickey, and Donkey Kong. It seems
that these three titles may really drive console momentum in the
coming seasons.
Interesting to hear you say that. I am hearing this come from other areas as well.