Malstrom’s Articles News

Email: I thought

Advertisements

Nintendo learned their lesson with Wind Waker, what the f*** is up with this visual style? It looks nothing like the picture they showed last E3. Zelda Wii was the lamest part of the Nintendo Conference. Though the entirety of the Conference was Ace. DKC4? Sign me up. Well, at least the 3DS is getting Ocarina of Time, the best 3D Zelda game ever made.

I don’t think Zelda was presented well at all during the E3 conference. Check out the demo footage they have on the floor, and I think you might change your mind about it.

My current problem with the graphical style, aside from Link’s cargo pants, is the enemies look lame. I am referring to the more moblin type guys. I want scary enemies. Iron Knuckles, for example, are scary. With this type of graphic style, they run the risk of making saccharine looking enemies, so sugary that they look like they are going to give me a kiss.

The reason why I like nasty monsters and an ‘evil’ land (where I get scared) is because I feel like I am kicking ass when I win. In sugary land, where all the monsters do not look threatening, I do not feel I am ‘kicking ass’ if I beat them. If you replaced King Koopa with a lawyer, would you feel the same achievement when you took away the bridge and have him fall into the flaming pit of lava? Hmm, OK, that was a bad example…

The way how Miyamoto and all are describing Old Zelda versus New Zelda reminds me of this:

Before with Zelda, with its glitzy story and number of dungeons, it seemed as if the developers were saying, “Buy this because we kick ass.” Now, with this new Zelda, it appears they want to say, “But this because we want YOU to kick ass.”

Advertisements

Advertisements