Posted by: seanmalstrom | July 22, 2010

Why Nintendo should make an Old School Zelda…

With all the interviews and noise at E3 2010, Miyamoto and Aonuma told us several things. One of these things is that they have been playing many of the older games, such as Nintendo classics. Another thing they have done is seriously discuss whether to make an ‘old school’ Zelda (like Link to the Past).

The reader might ask, “Why are they playing older games? What is going on here, Malstrom?”

It is important for people in a company to act like their customers. It is a very bad idea for people in a company to only use the company’s products. So you will see Nintendo employees freely admit they play the Xbox 360 or PlayStation 3. Their own customers play other game consoles, why shouldn’t they?

But the old school gamer is very different. The old school gamer rejects all new game consoles and keeps playing their Atari, NES, SNES, Genesis, and so on. In order to tap into these type of consumers, it would help to play the games they do.

One thing I have wondered is how the hell did Nintendo stray so far from its roots? The answer is that while we, the lowly gamers, play and constantly replay older games, Nintendo developers do not. For example, I replay Super Mario Brothers 3 and Super Mario World constantly. At least several times a year. I replay games like Super Metroid constantly. I replay games like Link to the Past over and over. In fact, I replayed Link to the Past instead of buying the DS Zelda games. I felt I would get more satisfaction that way.

Nintendo developers have no need to replay older games. I believe after years of development, the Nintendo developer would probably get sick of the game. Now, they occasionally will play a game from their competitor. But why would a Nintendo developer play an older Nintendo game (unless they are doing a direct sequel to it)?

I’m getting the impression that the success of NSMB DS changed things at Nintendo. NSMB DS brought in many of the old school gamers and this gave the green light to make games like Donkey Kong Country 4 (from Retro) to Kirby Epic Yarn (2d Kirby!). And clearly, Mario 5 would not have been desired by the Nintendo salespeople if NSMB DS was not the success that it was.

With the success of games like Mario 5, we can imagine Aonuma and Miyamoto discussing whether to make an old school Zelda game. After all, the Zelda franchise has seen considerable erosion.

I believe the antidote to the Core Market decline can be found in the ‘old school values’ of classic games (that defined the franchises in the first place). This is not ‘retro games’ as in Nintendo making old games again. No one wants to play ‘retro games’ with new graphics. We want new games. Mario 5 is a good example of this being done correctly. The old school values are what I would call terra firma (if a hardcore gamer happens to be reading this, it is Latin for ‘solid ground’). A game like 2d Mario is never going to ‘decline’ and will provide very consistent sales. Of course, this isn’t going to lead Nintendo to the ‘New World’ of gaming as a mass medium. Nintendo still has to make games like Wii Fit. But I believe the old school values can stop and even reverse the Core Market decline.

Concerning an old school Zelda, before I have said that I did not think it necessary because Ocarina of Time is the Zelda game that is the best selling. Unlike Mario games, where 2d Mario clearly outsold any and all 3d Mario games, the big sales of Zelda very much came with games like Ocarina when the series went 3d.

I thought Zelda didn’t need to go old school style in order to recapture some of its values. Intense arcade-like gameplay could be added to Zelda through Motion Plus Wii Sports Resort type mechanics, for example. The stupid interactions with the NPCs could easily be minimized or removed.

But yet, there still felt like something old school Zelda was doing that modern Zelda could not do. I could not place my finger on it.

Recently, I spoke to an old friend. Like me, he was a big NES Era gamer. However, he stopped playing games. He was a huge Zelda fan. Today, he despises Zelda. He is one of those who thought the art style of Wind Waker was ‘atrocious’ (he calls it “kiddy Zelda”). He did buy a Wii, and I think he did play through Twilight Princess (but I don’t think he really enjoyed it).

He told me, “That game, Mario 5, was so awesome. I played the hell out of that game. Lately, my girlfriend picked up Super Mario Galaxy 2, and I played that. It just isn’t the same.” And then he turned to me and said, “You know what we need now? A new classic Zelda game!” Apparently, he wanted to play the hell out of an old school Zelda game just as he did with Mario 5.

There are other indicators as well than my anecdotal network of old schoolers.


You can buy this game new on Amazon for $73.99! The used prices on the game also seems to be trending high for other Gamecube games made at its time. This points to me that there is a demand for this game.

But why? It is a mockery of old school Zelda as the four Links do “puzzles” in separate and distinct levels. Despite that, people still gravitate to the top down view.

What is it about old school Zelda that modern Zelda can never, ever emulate or copy? Maze gameplay.

Throughout video games, we can see popular themes emerge.  For example, one theme is how popular ‘maps’ are in video games from overworld maps in Super Mario Brothers 3 and Super Mario World to cloth maps included in Ultima games to maps in Zelda, RPGs, and other games. People love maps.

Another popular theme in video games, but appears to have been forgotten today, is maze gameplay. What is maze gameplay?

The above game is Maze Craze for the Atari 2600. It was published in 1978. Do not laugh, reader. The game is actually very fun even today. It is way more fun than anything released on the PlayStation 3.

Here is an even older game. This is Gotcha from 1973.

Actually, Gotcha was the game with two domed joysticks which appeared like breasts. Here is the advert for Gotcha, and I leave any conclusions up to the reader.

The above is Beserk from 1982. It is awesome. It is considered a maze game.

Ahh, it is Wizard of Wor. The year is 1980.

Look! It is the Amazing Maze Game! It came out in 1976.

Maze War from 1972 from Xerox. This is the very beginning of the First Person Shooter. Yes, the FPS is a maze game. It is people running around a maze trying to shoot one another.

The most famous maze game, Pac-Man, from 1979.

The point is that maze games were the bread and butter of early gaming. Pac-Man, the quintessential hit video-game, was a maze game. But from here on, the maze game history gets foggy and ends.

What if someone made a Maze RPG? It would be so much fun. So simple, yet so interesting and timeless.

What if someone already made this game?

Much has been written about the Legend of Zelda (1986), but I don’t think anyone has described it as a ‘maze’ game. Yet, it is!

When the Nintendo Fun Club released the map for Zelda, it was a sensation as Nintendo realized how much value things like maps had.

It isn’t an overworld, it is a maze.

And are these dungeons? No, they are yet more mazes.

When you are in a maze, what do you need? You need a map. And you know what else you need? A compass to point you to the boss. The Legend of Zelda provided these things. Modern Zelda still has the map and compass but they feel wrong, as if they are not needed. Why? It is because modern Zelda is not about mazes but about puzzles.

Zelda 2 was filled with mazes. Each palace was a massive maze. The Great Palace had people go through constant circles with invisible walls, holes where you were supposed to fall through, it was purely epic.

Again, there is no overworld. It is a maze. The maze-as-overworld really pops out in areas like Death Mountain and the Fourth Palace in the upper right corner. Zelda is the Maze RPG.

The maze continues! Look at all the maze gameplay in Link to the Past.
The Dark and Light world mechanic of Link to the Past was actually a maze mechanic. It was like two mazes overlapped on top of the other. The mechanic is not about ‘traveling’, it is about mazes.

Is it any surprise that the more memorable parts of modern Zelda were the ‘maze-like’ areas such as the Lost Woods in Ocarina of Time?

The point should be made clear that Zelda was a Maze RPG, not a puzzle RPG. The reason why there should be a new old school Zelda is because modern Zelda is unable to capture that maze element. A maze requires an overhead view otherwise you end up with a labyrinth and a frustrated player.

We may have an ally in helping us get a new old school Zelda game:

His favorite Zelda game is Link to the Past. I think he would be rather enthusiastic if they made another one like it.

While I am looking forward to Skyward Sword, I don’t think it is possible for modern Zelda to capture the ‘Maze gameplay’. Imagine a new old school Zelda that has music like this…


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