Posted by: seanmalstrom | October 17, 2010

Email: Mario’s Voice likes 2d Mario better

Hey all the interviews I’ve seen with Charles Martinet he says how much he Love NSMB5. Then he said  on a interview how he didn’t know how to play the galaxy games and they scared him, or something along those lines.

Interesting. Also, it isn’t ‘NSMB5’ but just SMB5. =) I call it Mario 5 because NSMB: Wii feels like an extension of the Super Mario Brothers series where the 3d Mario games feel like a different series altogether. The DS game of NSMB doesn’t feel to me a ‘sequel’ to Super Mario Brothers but more of the Super Mario Land type ‘Mario game for handheld’ (mediocre in comparison). If they placed ‘Super Mario Brothers 5’ name on the NSMB: Wii game, it would fit perfectly.

Also at Gamestop I found a copy of The Legend of Zelda the four swords adventure and this game is amazing! I wish it would have sold better so they can make something like this with Ds connectivity. I havent tried it with Gameboy link yet but just with one player and controller this game is pretty fun and lots more enemies on screen compared to Link to the past.

I was having much difficulty in trying to express why I liked the Old School games better than the New School games. Often, this gets drawn in lines between 2d versus 3d. But it is more than that.

The best way I can express it is what is called ’emergent gameplay’ that existed with the old games but is nowhere to be found on the newer ones. When people complain about ‘storylines’ and ‘cinematic cutscenes’ and ‘scripted gameplay’, they are really complaining about the lack of emergent gameplay. A game like Zelda and even Mario was about surprising things you did in the middle of the game that was unscripted and even unknown to the developers. When it was discovered in Super Mario Brothers that you can jump on a Koopa Troopa turtle, walking down the stairs in world three, and keep bouncing on it to get infinite 1-ups, the programmer of Super Mario Brothers thought he was going to get fired! But it added to the game.

Four Swords is so appealing because it is nice to see the classic 2d Zelda game in up-to-date visuals and sound. But Four Swords suffers from the Zelda problem of the game being set up as a series of puzzles with little to no freedom for the player. There is no emergent gameplay in Four Swords (unless you get more people involved and their unpredictability may generate some emergent gameplay).

The game is fun since it uses the core arcade skeleton of classic Zelda. But, unfortunately, there is no ‘world’ in this game. Just puzzle level after puzzle level. Sounds just like Aonuma’s vision of Zelda. Ugh.

You should try and get your opinions noticed by Nintendo maybe through Club Nintendo or at nintendo@noa.nintendo.com. I know when I kept giving them questions about stuff they actually gave me their corporate number so I could discuss my problems with Ds Sd card support and non transfers. I got to talk to an actual employee and it wasn’t a customer service rep. And he said nintendo is always learning from their mistakes basically.

They know of this site (as they know all the big Nintendo sites).


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