http://gamrfeed.vgchartz.com/story/85427/david-cage-thinks-developers-owe-gamers-more/
What he is saying is exactly what Nintendo believes. Cage’s quote is exactly what Iwata believes. This is why Iwata keeps saying ‘we must surprise the market’. Hollywood says the same thing which is why Hollywood is in such a huge decline and becoming a joke.
The point is not for the audience to tell how the show should play out. The point is that the audience is always, always, always right. You can blame the ticket price. You can blame the rain. You can blame the day of the show. But in the end, the audience is right.
Blizzard has in place a system where audience reaction tends to veto anything done. Of course, they do not listen to what players say but watch how they behave. An example of this would be the story in Starcraft 2 (where the game is being released as a trilogy). It was clear from Wings of Liberty that the Zerg were going to be ‘freed from slavery’ like the Orcs in Warcraft 3. The audience greatly did not like this. Next thing you know, Blizzard says they have no idea how the Starcraft 2 story is going to end. C’mon! You don’t start a trilogy without an idea of where it is going to go! But they have to nix their idea due to bad audience reaction. A lesser company would have ignored the audience reaction.
What is animating this nonsense is an incorrect definition of freedom. Freedom doesn’t mean ‘removal of all control’. Freedom means ‘all control done by yourself’. In the same way, creative freedom doesn’t mean ‘removal of all controls on your creativity’. It means ‘YOU are responsible for controlling yourself’ as opposed to a boss or someone.
Consider the difference between being an employee and being self-employed. Sure, you have more ‘freedom’ being self-employed. But you also have a massive amount more responsibilities. You must consider things you never had to consider before.
I thought the purpose of a game maker was to make games people liked to play. Silly me! Today, the definition of a game maker is to ‘be creatively free’.
Today, the reason to become a ‘game maker’ is to have a lifestyle, not to actually make games people want to play!