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“Zelda isn’t made for the story, it’s made for that experience of going around to different set pieces and figuring out puzzles.”
Notice what everyone seems gear their focus on what Zelda is as it stands; a story, puzzles, exploration, characters, adventures, and maturity/anti-maturity. For whatever reason, the new zelda fans are in love with Wind Waker. Nearly all of them are batting heads on some of the issues of story, maturity, characters and maturity.
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Now I want you to look at the paragraph that I highlighted in blue. Notice the person mentions the items in the game. Today, items tend to carry their weight only in the dungeons where they are found. With the classic Zelda’s items could change the rules of the game and reshape the way we explored the game. He also states how little freedom the player does have when comparing new zelda to old zelda.
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What I find funny is that Zelda 3 is far more restrictive than the original Zelda. In Zelda 3, you actually had to rescue princess Zelda before you could do ANY exploration. In addition, certain areas were still cut off due to the restrictions of items a player had access to. In Zelda 1, a player could virtually explore any part of the map. Hell, players were able to go by their own rules.
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Do you remember the White Sword trick?
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That is a testimony of the kind of liberty Zelda 1 provided to players.
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Video Game Message Forums are of no indication of what the gaming market is like. If you used Video Game Message Forums as indicators of the gaming market, you would assume…
-The 3DS would be very popular.
-The Wii would not be popular. The PS3 would be very popular instead!
-Metroid: Other M would be THE SEQUEL to Super Metroid! In fact, Other M would DESTROY Super Metroid in its awesomeness!
-Why is Nintendo making Super Mario Brothers 5? No one wants that game. Oh well, it will give us something to play while we wait for the game EVERYONE wants to play: Super Mario Galaxy 2!
The most expensive information is free information. Anything you read or hear on the Internet is often expensive information because it is often wrong or non-indicative of reality.
What ‘New’ Zelda fans are like doesn’t matter because they do not exist in any number. They are just a bunch of kids with so much time on their hands they can post diatribes on the Internet all day (which I suppose I do as well! haha).
Perhaps one of the problems with Nintendo is that they are using the Internet as a source of feedback to their products. People who post on the Internet, such as gaming websites, are nothing like the actual market.
I would be satisfied with even a glacial change in Zelda toward the right direction. But every Zelda game feels like it is getting worse. It feels like the Overworld is becoming less of a world, and the dungeons might as well become themed obstacle courses.
Every time I look at Zelda I videos, I think of Aonuma playing the game. I imagine him being extremely frustrated and screaming at the TV, “Why are the octorocks reappearing!? Oh! My! God! They don’t stop! This is too hard! No!” And then when Aonuma plays Link to the Past, he says, “Ahh, this is more like it. Picking up chickens and cutting bushes with my sword. This is how gaming should be done.” Everytime I have that picture in my head, I just break out laughing.
For a fun exercise for the reader, imagine every recent ‘bomba’ game made as a success the Nintendo developer imagined. For example, what were they thinking when they made Wii Music? “Hey everyone! Come down to my house where we can play some music together! Then, we will record it, and I will send it to Grandma!” And you see everyone making motions with their controller in the living room, making anything but music. “It is so wonderful!” a woman proclaims! “Wow, we are artists!” screams another.
One of my favorites is Metroid: Other M. What did Sakamoto think would happen? “Hey Billy Bob, do you play that Metroid game? OMG! It was so intense! Dude, those maternal instincts really got me going!” Did he think doors would open and streams of people would be running out to get Metroid: Other M so we can find out how Samus Aran feels? In the Iwata Asks, you hear Iwata saying how excited he was to find out how the market would respond to the game (hahahahaha), I just can’t but laugh at imagining what they imagined how the market would react.
The 3DS is another example. They thought everyone would rush for the 3DS because of ‘omg, 3d!’ They thought it would be like the Wii all over again (or the DS Lite). “Oh boy, face raiders!” the masses would scream as they rushed the stores in mobs to get the 3DS.
It is curious to wonder what was going on in Miyamoto’s head when he would say, “But don’t anyone worry about New Super Mario Brothers Wii! We have Super Mario Galaxy 2 coming right up! Please! No one worry!” As if there would be this massive outrage from the masses that a 2d game was appearing on the home console.
If I was ever a fly on the walls of Nintendo, it would not be when the Wii launched or when the 3DS launched. I would wish to be a fly on the wall when Super Mario Brothers 5 launched. Everywhere, from Miyamoto to Iwata to Reggie, had to be a huge ‘What the Hell?’ reaction to the market going bonkers over it. A ‘New! Legend of Zelda’ game would probably create a similar phenomenon, and Nintendo would still be scratching their heads over it.