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Email: Possible parallel to gaming in this article on animation history?

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Note: Italics is what the emailer is quoting. Regular text is the emailer. Red is Malstrom.
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http://johnkstuff.blogspot.com/2009/01/why-animation-steered-of-course.html
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This reminds me a lot of why gaming may have gone of course, at least for the first five or so points.  Think about it:
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ANIMATION GREW FASTER THAN ANY ART FORM IN HISTORY
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True of video games too.  Perhaps it advanced too fast technically.
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ITS WHOLE POINT WAS TO DISTILL THE FUN – LEAVE OUT THE BORING PARTS
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Definitely.  That’s partly why many arcade and NES games succeeded, they just kept to what’s interesting and fun to play.
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IT WAS NOT CONSIDERED ART- IT WAS MERE “ENTERTAINMENT”
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Starting to sound familiar.  Again, gaming didn’t get much respect either (and was inventive and directly enjoyable by many people).
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Heck, most video game makers are practically anonymous.
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ANIMATION ARTISTS CAN’T DRAW AS WELL AS ILLUSTRATORS AND GET LESS RESPECT
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Dunno if this is accurate of games as compared to say, movies and TV, but I guess it’s plausible.
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There’s definitely an inferiority complex going on in the gaming industry, with many developers seeing themselves as inferior to the movie industry/Hollywood and TV producers/directors/writers.
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He diverted almost everyone away from their natural cartooning instincts and made them all want to create “quality” rather than fun. Quality meant animating things that other mediums could do better and much more easily, like:
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This seems like a good portrayal of the Gamecube/PS2/Xbox era, or the current HD consoles and their games.  Except instead of it being animating things other mediums could do better, it’s games being with ideas/subjects that other mediums could do better.  Like all the attempts to make interactive movies.
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That’s definitely something that’s being complicated by being made in video game format, what with all the attempts at ‘realistic CGI/graphics/physics’ and such like.  But if you want to mimmic real life like many modern games, why not just make a film and use live action?
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Okay, for Call of Duty/FPS games and Sports games, I guess them being video games makes sense… you can’t interact with movies or feel like you’re there.  But for stuff like Heavy Rain, there’s no real reason it should be in video game format.
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Some of the listed points seem like the twisted priorities of modern games too…
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More detail
Elaborate special effects
Spectacle
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The attempt at making games look nice rather than be entertaining to play.
Like what the author describes as the effects of creative cartoons and impossible animation, games that try to just be games also generate tons of money for the studios that release them. Which again gets ignored due to vanity.
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ANIMATION ARTISTS TOOK MOVEMENT FOR GRANTED BECAUSE THEY WERE SO GOOD AT IT
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Probably not relevant, unless you replace movement with interactivity.
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ANIMATION LEADERS AIMED MORE AT THE DRAWINGS THAN THE MOVEMENT BY THE MID 40S
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And developers aimed more at the graphics and technical aspects than the gameplay and content by the ‘modern’ era.
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Most humans would rather watch continuing adventures with characters they are familiar with than a series of brilliant one-shot cartoons
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You could say this about video games too, and cite it as the reason so many one shot games and new series fail (and why quite a few mediocre long runners keep going despite a constant drop in quality).
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Indeed, doesn’t much of this sound exactly like what you’d see as gaming’s decline?
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I think you’ll find various entertainment mediums offering similarities to gaming. One thing about animation, i.e. anime, is that it is Japan specific. Japanese artists, for some strange reason, believe creativity is real. To me, it is a fairy tale. Creativity is to artists as Santa Clause is to children. What I find so curious is that these people devote their lives to this cause (creativity) yet never bother to look up what it means, the etymology of the word, and why the modern era thinks about it the way it does. It is assumed to be a premise like a star in the sky. The modern notion of ‘creativity’ is a very recent phenomenon around fifty years.
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Gaming was great precisely because it wasn’t creative. Back when computers were primitive, there was not much freedom to be ‘creative’. Miyamoto admits Mario did not emerge from ‘creativity’ as Mario’s design was more functional. The limits of the computer defined Mario. Had computers been as powerful as today, Miyamoto would never have made Mario. And it is improbable that this alternative character, Miyamoto would have made, would have been more popular than Mario.

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It is curious to note that anime used to be cool in the West around the early 90s and late 80s. I wonder why anime became ‘lame’ and ‘hated’ (I never watch it so I have no idea). I just remember kids used to brag that they were watching some anime or would pay tons of money to get it. Today, kids bash anyone who watches it. What changed?
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