The definition of a home game console is to plug in different controllers and play the game differently based on those controllers (you can’t do that on a handheld). Some games require unique controllers. With the Atari 2600, you would use paddles for Break Out or PONG.
With the NES, I used all sorts of controllers. From the regular NES controller to a flight stick to the NES Advantage to the NES Max to a track ball and so on. It was so much fun to plug in new controllers.
One of the main reasons why I disliked Modern Nintendo is how there is only one controller and that is it. There is no alternative. It prevented many third party controllers.
The N64 controller was it. What other controllers are you going to put in? What games could recognize any other type of controller? Then the Gamecube had the same problem.
It was until the Wii that someone at Nintendo realized that it is good to plug in different things into the Wii-mote and, thus, create different user experiences. This has been both a hit and miss. I’d prefer other controllers to connect wirelessly to the Wii, but I’ll take tethered to the Wii-mote over nothing. I currently have several different controllers for the Wii (and a nice arcade stick. Mmmm…. arcade stick.)
I have no controller options. I must use the default controller that is the Wii U remote. There will be no third party controller because even if there is, it will still cost a fortune.
You cannot believe how much I just want to plug in an arcade stick and play some games. But nooooo…… Nintendo has to do their awful ‘hardware/software innovation’ crap. They prevent me from using a game console the way a game console is supposed to be used. Pretty much every Wii U game is going to use that tablet controller. Not only does that confine me to having to use that controller, it prevents me from using other controllers.
I own Pac-Man Versus and ‘connectivity’. I’ve had the experience of Wii U. Mii Chase is just Pac-Man Versus. This is not a new experience. This is a recycled experience.
AND they could have streamed to the 3DS or DS. This is what we were wanting with the Wii and were expecting it. Maybe the streaming technology wasn’t good then. But why have this controller? Why not use the 3DS for these type of games? Hell, the 3DS isn’t selling anyway and Nintendo has so much supply they might as well bundle the 3DS with the Wii U deck.
It is the double standard that rubs me the wrong way.
“Nintendo, please provide a console experience like the NES or SNES.” Nintendo responds in a stuffy air, “No. We cannot do that. Entertainment is based on surprise. We must do something new.”
Nintendo announces what is ‘new’ and ‘surprising’: “Gamecube experiences such as connectivity! Hooray!”
Why is it OK to go back to the Gamecube but not the classic consoles? Hell, the Gamecube didn’t sell at all. Why even use any idea from that system?
It’s a double standard. Nintendo has no consistency in what they say.
E3 2009: Cammy says, “Miyamoto didn’t want the new Mario 5 game to be just about new levels and power-ups…” (referring why we had to wait 18 years for it.) Later, in that same press conference, “Here is Mario Galaxy 2 which is more levels and power-ups…”
It is a freaking double standard.
A few years ago, Nintendo preached how game systems should be made to be inviting and welcoming to new gamers and all gamers. And just now, Nintendo releases a new handheld that is ridiculously expensive, harms the eyes, and is anything but welcoming. It is a double standard.
I say again, they should just rename the company to ‘Miyamoto’s Playhouse Where Developers Do Whatever They Want’. No one can trust what this company says anymore.