Posted by: seanmalstrom | June 30, 2011

Email: Junk is memorable too

“I want people to make games that are memorable. Spirit Tracks is not it.”
Unless I touch my Wii to download Zelda II, Spirit Tracks is the last Zelda game I’ll ever buy. I hated Spirit Tracks with a passion — the kind of thing that doesn’t go away. Without looking at the game, I remember the mandatory instrument performance sequences, the awful train sequences (most entertainers would say “I’ll stop boring people”; Aonuma says “I’ll take the boring bits and make it the focus!”), using a grapling hook to latch onto slow-moving vultures,  the race of half-train people, the incessently stupid dialogue (Wheelchair-bound cyborg: “You were even pretty back when I knew your mother.” Zelda: “Oh, you knew my mother?” Wheelchair-bound cyborg: “Oh, pretty and clever!”), the villian who wore two hats to hide horns, the “You’re ready for the final boss!… jk you have more to do” moment, the repititive puzzle-based maga-dungeon (‘puzzle’ is a misnomer that implies thought; Spirit Tracks lies in the realm of decoding the banal), and the final boss itself (Zelda has to charge her light arrows, so the boss shoots meteors at her which you have to block; miss one in the pattern and you start over; there’s no consequence for failure except doing it again).
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Spirit Tracks won’t be remembered years from now as a golden oldie (which is what you meant). It will be hated by the few who played it as a festering wound. That’s what I remember when someone on the internet casually mentions the game. So I’ll wait until time fixes brings forth somebody who gives a damn. Don’t stay beyond #100 if this is what you’re left covering.
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You mentioned reading old Supreme Court cases long ago. Where do you find them? I’ve been unable to find anything before the 1860’s.
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Here are the cases for the history of the Supreme Court.
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This email amazes me. It went from talking about Zelda: Spirit Tracks to about Supreme Court cases. Think about that for a moment. Before, in a Nintendo Power, someone might talk about gaming and then talk about their favorite food. Or a cartoon show. But now people mix discussions of gaming within discussions of law, business, and who knows what else. And it feels and reads perfectly natural.

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