Posted by: seanmalstrom | July 1, 2011

Email: This, this excites me

The Revolution. Wii never got it. All Wii got was bait and switch. Nintendo made some fantastic games but outside of Wii Sports, Wii Fit (so not a game), and Metroid Prime Trilogy motion control gaming was not pushed forward by Nintendo. Warioware Shake is fun. The whole shake mechanic could have been assigned to a button or an analog stick. Donkey Kong Country Returns is fun… after you apply the fan patch that assigns the shake mechanic to a button. New Super Mario Bros. Wii is a blast but again it is bogged down by gimmicky use of the motion controls. I user to be a forum rat but one thing that I used to argue on forums and everywhere is this. In gaming, anything that does not add to it is a gimmick. I love my ps2’s dvd playback but that’s a gimmick to help sell the system. The ability to watch Reservoir Dogs didn’t make GTA III more or less fun.

The Wii has suffered from poor use of a brilliant control method in the same way that the Playstation did with its’ dual analog setup. Ape Escape was the Warioware of its’ day but it was and still is pretty darn fun. Very few games use analog sticks uniquely or in ways that bring the player into the game more effectively. I understand that the Wii wasn’t primarily supposed to be a champion of motion control-only gaming but you would expect the system to have games that beat experiences that existed before the system released. Warioware Twisted for the GBA and the Metroid Prime 2 demo that showed off the IR ability of the controller both are pretty much the pinnacle of IR and motion control gaming. If you add more detail to either of the tech demos the end result is the Conduit and Warioware Smooth Moves.

I only wish Nintendo would have taken away Gamecube backwards compatibility. This whole hurting them via money with their dropping stock and loss of market isn’t nearly as immediately gratifying as the hacker lead rape of Sony after they took away the Other OS feature and sued GeoHotz. Its not like I hate Nintendo, I wouldn’t play games today if it wasn’t for them and Sega. I live on handhelds. Nintendo is determined to make me go through the DS’s back catalog and to give my PSP a second chance.

Nothing was wrong with the Wii having backwards compatibility with the Gamecube. It was a good thing.

But Wii sales and excitement was about the Revolution as implied in the TGS 2005 Nintendo controller video. People bought the Wii expecting Nintendo to do something with it. No one bought the Wii to play Gamecube games on steroids. Your email is further confirmation of that.

Here are a couple of mock-ups from summer of 2005 about the upcoming ‘Revolution’ controller.

Above: The Nintendo Revolution controller mock-up above features a backlit OLED touch screen, silicon hybrid buttons, and a gyroscopic sensor. SOURCE.

Above: That appeared right before TGS 2005. SOURCE.

The point is that everyone thought the Revolution controller would utilize DS elements. It would be a Gamecube controller with a gyroscope and a backlit touchscreen. This is why the Wii U controller was so unexciting and stale. Even the forum dwellers were imagining it six years ago! And this is why the Wii-mote was so shocking. Everyone’s mindset was around the classic controller, the Wii-mote broke that paradigm. The Wii U controller is the same old, tired, and broken paradigm.

Wii U is the Anti-Revolution. In the Mirror Universe, the opposite of the Wii would be the Wii U just as Link has his Dark Link. In order for the Revolution to succeed, the Wii U must fail.


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