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Email: Mario and Puzzles

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In Nintendo’s press release about the red 3DS this morning, there was this little nugget about Super Mario 3D Land:

“Super Mario 3D Land is a new platforming game that takes full advantage of 3D graphics to deliver new puzzles, more precise jumping action and a remarkable new visual perspective on the Mushroom Kingdom. The game also marks the return of Mario’s fan-favorite Tanooki Suit, which allows him to strike enemies with his tail and slowly descend after jumping. “

That’s fantastic.  Just what I wanted!!
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I’ve been getting the sense for awhile that Koizumi is the Aonuma of Mario.  And like Zelda, 3D Mario has its own dedicated team now.  And boy, Koizumi has a ton of ideas for Mario Wii U!  I can’t wait to see what puzzles he comes up with.  Maybe in the next Mario, I will have to ground-pound pieces of the ground to assemble an image!  Because I’m too stupid to understand, they will put a ground-pound symbol where I need to stomp! Oh wait, I already did that in Galaxy 2.  He’ll have to come up with something else.  Or maybe just reuse it again.
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I’m sure there will be 3d Mario fans who will scream, “But Mario has ALWAYS been about puzzles!”
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Nintendo truly despises their arcade roots. Mario, Zelda, and Metroid were molded out of arcade gameplay. You cannot separate them from their arcade roots no more than you can separate a plant from its roots without the plant eventually shriveling up and dying.
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