Yo Malstrom,
Stop hating on Mario Galaxy! It’s an awesome game…! For twenty dollars….
Honestly, I’ve been waiting a long time to get this game at around this price, and it was never around used less then 30…but NOW, I can get this game for exactly what it’s worth! As a consumer, I haven’t been this excited for a Wii game since DKCR…which I bought the month it came out…
Though, I feel a bit guilty because I didn’t pick up Metroid Prime 3 when it was full price. I didn’t want to purchase 3 until I’d beaten 2…but I’m stuck in collection hell in Prime 2 and the game is so creepy that it’s tough to power through it…Which is good design on their part, because I remember being terrified of Metroid 2 when I was little, and not wanting to go into places I didn’t remember, or had never been to…
If there’s one section of Nintendo I want to support during the past 9 years, it’s definitely been Retro. Every Nintendo IP they’ve touched they’ve returned back to it’s roots, while still evolving the formula. I’m one of those who’ll tell you that Metroid Prime was a better game then Super Metroid, and the only reason DKCR isn’t considered the best DKC game is the fact that the enemies weren’t nearly as awesome as King K.Rool and the Kremmlings, and you didn’t get to play as Diddy outside of two-player.
I’m hoping against hope I’ll get a DKCR2, and that Retro will somehow get to use the Kremmlings. By the end of DKCR the Tiki’s were almost decent villains…but if you had the Kremmlings in that game, and they make it a four player game (since DKC lore would allow for it…and it’d be even better then Mario 5 since all four characters would be unique) we’d be looking at one of the greatest 2-D platformers ever.
Anyway, I know your blog is winding down, so I’d just like to thank you for all the work you’ve put in. You’ve posted my emails a few times, and I’m grateful for that. It’s ironic to me that you started your Wiikly articles around the time I had started college…and for that I’m eternally grateful. I’ve agreed with you a lot…disagreed with you a lot…but in the end I’ve learned so much from you postings and artciles that I feel confident in whatever I end up doing going forward. So thank you for that.
And while I wish you would continue, as an aspiring storyteller (calling myself a “writer” kinda curdles me now…so I’m changing the word in hopes of differentiating from the rest) I see the importance of closure. Besides, I want you to start making games, so we’ll have something to play when the gaming industry implodes in the next few years. And maybe you won’t be too expensive for consultation when my own projects start up. (ha….)
Thanks again for everything and good luck in any endeavors going forward. You’ve been the hidden star of gaming journalism, even if the masses know nothing about this site.
I would enjoy DKCR more if motion controls weren’t used as fundamental ways of controlling your character. In Mario 5, motion controls were used only in certain stages. But in DKRC, it is used everywhere.
And I don’t know why Retro Studios has this ‘scavenger hunt’ obsession. Every game they have made is some horrible scavenger hunt. Why not save that for the hard mode?
Since DKCR is Retro’s best selling game, a DKCR 2 may appear. A shame that Sakurai is going to destroy Kid Icarus as that would be really neat to see what Retro would do with it. Retro might do a Doki Doki Panic sequel next.
You know what I’d like Retro to do? I want Retro to do New Legend of Zelda. We know Retro was to do a Zelda prototype, and Nintendo was not happy with it. But why not a top down Zelda? If any game fits well with the ‘fetch quests’ Retro keeps throwing in, it would be top down Zelda.
The ‘New’ Legend of Zelda would be horrible branding. Why not make a new brand called the ‘Triforce’ series. There would be Aonuma Zelda and then this new ‘Triforce’ series where it brings Zelda back to what it actually is. This game could appear for handheld or home console. But it would have to be multiplayer or there is no point in making it. Just as the entire family can gather around a TV to play Mario 5, they should be able to play Zelda together. By the way how Aonuma Zelda is defined, Zelda can never be multiplayer (Four Swords illustrates this).
Because of Aonuma and the existence of the Zelda team, we will never, ever get a good Zelda game from NCL. And Nintendo has farmed Zelda out to companies like Capcom before. Just how Metroid Prime was good because Sakamoto was not the producer and had no say in the game, Zelda will be good when Aonuma is not the producer and has no say in the game.
With 2d Mario’s sales numbers, you know there is thinking behind the scenes about a new Classic Zelda game. The only way we will get this game is if it is made outside of NCL because the existence of the Zelda team prevents actual Zelda games from being made. Just how Retro saved Metroid, Retro can save Zelda.