Posted by: seanmalstrom | September 9, 2011

Email: Reply to the email of feeling like a computer in Zelda

I don’t agree with the 4 examples the emailer has sent you. Those things were part of Zelda since the beginning. However you said something that is true:
Aonuma Zelda is highly dependent on novelty. It is highly dependent on the shell. Aonuma Zelda depends on gimmicks, on graphical flourishes, on themes, but not on the Universe (Aonuma hates the overworld and the Hyrule Classic Zelda made).

It’s very easy to see this since every Zelda game that has the touch of Aonuma has the name of the gimmick in the title…
-Legend of Zelda: Ocarina of Time – The gimmick? The Ocarina of Time
-Legend of Zelda: Majora’s Mask – The gimmick? The masks
-Legend of Zelda: Wind Waker – The gimmick? Wind control
-Legend of Zelda: Minish Cap (Aonuma was not the producer but he did influence it) – The gimminck? The minish cap
-Legend of Zelda: Phantom Hourglass – The gimmick? The Phantom Hourglass
-Legend of Zelda: Twilight Princess – The gimmick? Midna, aka the Twilight Princess, when you’re in wolf mode you can only attack with the help of Midna and the whole story revolves around her.
-Legend of Zelda: Spirit Tracks – The gimmick? The train and the spirit tracks
-Legend of Zelda: Skyward Sword – Gee I wonder what’s gonna be the gimmick??

Before Aonuma, Zelda games revolved around Link, around the player… now it feels you’re an errand boy because the game automatically tells you were to go and what you need to do.

Right. Zelda games had a totally different tone. They revolved around the Triforce. Link was the little warrior who saved the land.

The Adventures of Lolo, however, fit the tone of Aonuma Zelda much better.

This game matches the tone and gameplay skeleton of Aonuma Zelda so well, it is eerie. When I play Aonuma Zelda, I kept thinking I was playing Lolo in 3d. Lolo was the game that was about puzzles. Zelda was the game with the swashbuckler with the magical sword, boomerang, and bombs.


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