Posted by: seanmalstrom | October 21, 2011

Email: The point of Mario 3d Land

Hi, I just read your “This game does not look like fun” post and I wholeheartedly agree with you. But there’s one key piece of information that you’re missing; the reason why 3D Mario Land is designed the way it is.

I own a 3DS and I saw one of the earlier Mario 3D Land trailers in 3D. Now, as much as I hate the content of this game, the quality of the 3D effect was EXCEPTIONAL. I have never seen the 3D effect done so well either on the 3DS or anywhere else. I would applaud it if Nintendo weren’t selling this game as a successor to the 2D and 3D Mario games.

Take a second look at the trailers and try to imagine everything in 3D. Suddenly everything becomes clear.

Why does this game use the simple NSMB aesthetic? Because basic blocks are easier to distinguish in 3D.
Why does this game overuse the Tanooki tail? Because seeing the Tanooki tail swing around looks good in 3D.
Why does this game have weird birds-eye view sections? Because jumping up into the screen looks cool in 3D.
Why is there little dandelion seeds in the beginning of one of the trailers? Because those little dandelion seeds fly into your face in 3D.

I can’t overstate how much the 3D effect is used in this game. EVERYTHING (and I’m dead serious) uses the 3D in some significant way. Mario 3D Land is essentially an interactive 3D toy. It’s like Nintendo is spending millions to satirise your “sick 3D obsession” argument.

That is the point of Mario 3D Land.

And this is why if you want a quality video game, you do not buy a Shigeru Miyamoto game. Wasn’t this guy telling us how wonderful Steel Diver was or Pilotwings Resort? Hah.

3d doesn’t have anything to do with the future of gaming. Someone should tell Miyamoto that.


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