*Although the one differing gameplay element I wanted to see made into a full game was the Koopa shell surfing in 64, A game based on that would have been really cool.
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I think the game design has been corrupted by the artists. The issue with 3d Mario really crystallized in my mind when a Nintendo artist said how ‘beautiful’ 3d Mario was and how he liked to just fly around his own creation and look at every level from various angles. It is why in Super Mario Galaxy 2, after every level you it starts you on that little ball. You’re supposed to ‘take a break’ and stare at the digital night sky. I don’t know what moron thought that was a good idea, but it gives you an idea of the tone of what Nintendo developers think is important.
2d Mario beautifully cuts all this crap away. There are no camera angles to play around with in 2d Mario because there is no need for a ‘camera’. In 2d Mario, they can’t ‘fly around their own levels’ and marvel at their ‘beauty’ from various angles. The artists at Nintendo have to hate 2d Mario because of this.
Or let’s put it in another perspective. Somehow, the ‘art style’ of Zelda has become a huge issue. This is curious because for most of Zelda’s history, it never was an issue. But Nintendo artists believe they are entitled to this strange thing called called ‘creativity’ (I think its just gas), and they really ruin the experience with their ‘art’. Video games may be visual mediums, but art, like sound, is only a means to an end. Nintendo likes to treat it as the end itself.
So I agree with you, emailer. 3d Mario is greatly about Nintendo trying to show off.