“”Why can’t I walk around the over world?””
“”Oh HAHA the main villain wears two hats to cover his horns, even though his the ONLY character in the game that wears two hats, real bright thinking there Nintendo.””
This email has told us many things. It gives proof to something you always suspected, reader.
“What’s that?” asks the reader wide-eyed.
It is that readers of this website have girlfriends. This is quite remarkable because it is unlike readers of every other gaming website. It is well documented that readers of this site become more attractive to the opposite sex the longer they read.
The reader is in awe. “Wow! I need to read the website all the time!” Indeed.
Your girlfriend’s complaint about the tanks in Zelda or about the lack of a world are all content orientated complaints. When we used to think of Zelda, we used to think of Hyrule. Hyrule was this epic overworld full of dangerous enemies and exciting dungeons. In the same way, when we think of Mario we think of the Mushroom Kingdom and of Metroid we think of Planet Zebes or SR388. Nintendo does not understand, or choose not to understand, that their main ‘escape’ games are based primarily about the content.
“But content is very expensive,” says Iwata. They think of content only in terms of art assets or in levels. But it is far more than that. It is about imagination. While Nintendo acknowledges imagination is very important, they fail to recognize who’s imagination is important. It isn’t the developer who dreams of maternal instincts and tanks in Zelda. It is the player. The entire game universe exists in the player’s head, not in the developer’s head.
Anyway, emailer, I am glad your girlfriend found a game that satisfies her. Nintendo should be concerned that their games no longer satisfy but the company seems to be populated with a bunch of ‘fans’ where it is not permitted to contradict Miyamoto-san or Aonuma-san.