I’ve been operating on the premise that the ‘Game God’ cult grows from the modern myth of ‘creativity’ (‘creativity’ wasn’t even a word applied to art a century or two ago). While ‘creativity’ seems to be the reason why game developers believe in the Game God, in a remarkable manner how children believe in Santa Clause or the Tooth Fairy, the animation of the cultists appear to be quite different. When questioned about this modern myth of ‘creativity’, the cultists stare back like a dear caught in headlights.
So what is animating the cultists? A more illuminating question is have there been an equivalent to the cultists toward ‘Game Gods’ throughout the past century? Indeed, there has.
Obviously, the ‘Game God’ is a direct relative to the Computer Linguist. In the 70s and 80s, computer linguists became enshrined in a sort of cult. Their language and mannerisms were adopted by outsiders. And every game developer hatched from being a computer linguist at one time (you have to understand a computer in order to write a video game).

Above: Yes, cults were made around this “man” (note the 70s style wood paneling on the wall). However, it is interesting to note that women were not participants of this ‘cult’ until the computer linguists started making serious money. And after looking at the above picture, who can blame them?
But why did a cult arise around computer linguists? Perhaps the answer can be found in the other cults as we go backwards in time.

Above: Malstrom’s car takes the reader backward and forward in time.
From the 70s and 80s, we go back to the 50s and 60s. There were no computer linguists in this time period. However, there was a cult. It was around these gentlemen:
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Above: I don’t care what the snotty youth of today think, these people will always be awesome.
A cult grew around astronauts. Indeed, every computer linguist I have met has been a great admirer of astronauts. Some have even been children of astronauts.
Now, I shouldn’t have to explain why a cult of fascination grew around astronauts. So let us go backward in time to the 40s and 30s.
World War 2 pilots had a cult grew up around them similar to that as astronauts and computer linguists. The first astronauts were not scientists but fighter jocks. The origin of the astronauts can be traced to the jet pilots and veteran pilots.

And before that, in the 30s and 20s, we find the World War 1 pilots and the cult that grew around them.
Aside from fans of one cult being participants in the next one (computer linguists being fans of astronauts, astronauts being fans of World War 2 ace pilots, etc.), what other unifying theme is there?
The unifying theme is the unification of man and machine. For some reason, Human society identifies this unification as the forefront of “progress” and, therefore, a cult arises around the people and their mannerisms. If this is true, no matter what time period on Earth we enter, we would likely find a cult arising around those who were at the forefront of unification of man and machine at that time period. For example, in the latter 18th century, the scientist had a cult unlike scientists of today do (Benjamin Franklin comes to mind). Why? Because these scientists were at the forefront of unification of man and machine in that time period.
So as we go forward in time into the future, the future cults will arise from whatever is at the forefront of unification of man and machine. While you may have a hard time imagining what a future unification could be, remember that half a century ago that people could not imagine computers as they exist today. It is most certain the computer linguists will be replaced with something else just as astronauts and World War I air aces were.

