Just a heads up: after E3 and its repercussions are over, I’ll define the quality of the video game.
It is a subject I’ve been struggling with for years. I haven’t been able to crystallize a definition my instincts were moving around until now. It is a simple solution that solves many problems:
-Why sales are an important element to understanding video game quality.
-Why people still playing it twenty years later is important to understand its quality.
-Why impact is what is looked at instead of just ‘sales’ meaning things like population growth must be accounted and whether or not it sold to a cold or warm market.
-Why Old School Games are, beyond any opinion, of higher quality.
-Why video game quality, in general, seems to be getting worse and worse.
Ultimately, the definition of video game quality will abolish opinions on the subject forever. It is a very simple formula which solves many problems.
After E3, you’ll know it. Japanese managers will immediately recognize it.