- The music is excellent, like MoO2s music was, and does not play all the time
- The “space lanes” are simply a restriction until you develop the technology to ignore them and fly wherever you want
- The “approval” system is simply a modifier for production/science/farming/etc, meaning, if your people are unhappy in a system, they simply produce less. You discover techs, build buildings, and/or hire “heroes”, that raise the approval ratings on your planets, and it is actually a very cool system
- Ship creation is awesome, and while the UI is different than MoO2, the “feeling” and end result is very similar
- I am not the type to play complicated games: I’m old school like you. ES is more complicated than MoO2, but truly, not by much
- The AI on “Normal mode” whooped my ass, and I have reverted back to “Easy mode”. I cannot comment much on it, but in my experience so far, it’s pretty good
- Diplomacy has little “leverage”. I cannot make demands or threaten other races as I’d like to. This is huuuge, and I hope they make a change here as the game comes out of “beta”
- There is currently, though it is announced as planned, no way to create a custom race for yourself
- There is currently, though it is announced as planned, no spying/sabotage/espionage system
- There are not enough, in my opinion, interesting races. Of the 8 races that exist, only a couple really stand out as something truly different (ie the Gnolam or the Elerian)
- There are enough ship “classes” (sizes) I believe, but only one physical/graphical design per race per class
- There is not enough character/flavor in the races themselves yet. For example, the text when they “reject” a diplomatic deal you propose is boring
- There is no ability to turn off various “victory types”. To make an example in MoO2 terms, you could not “turn off” the ability to lose the game by being voted out by the Space Council (although you could just be strong enough to control it ;D)
- There is no option to control ship battles manually– they are automated, with the player choosing “tactics” with various buffs/debuffs as an overlord/strategist instead. This does not bother me at all, as I have never enjoyed manual combat in MoO2
Endless Space clearly isn’t done. I’ll give it some time to bake more. Also, great games remain great. If people are still raving about Endless Space a year or two from now, we’ll see. But I’ve seen too many ‘Next Master of Orion’ games with hype come and go.
I’m also one of those who prefer MoO 1 over MoO 2. MoO 2 felt, to me, to have too much micromanagement. When I first played it, I exclaimed: “Who put Master of Magic features into Master of Orion?” Oh, if only a proper Master of Magic II came out!