Here is the source for the following quotes:
“They expect perfection. I think that growing up with everything being so good, so easy to use, there are certain expectations.”
Do those expectations hamper efforts to break new ground? “It’s not very forgiving. It does limit innovation, because if something isn’t working as you get towards shipping, you have to cut it or revert to back what you know does work.”
Fans with high expectations are limiting innovation? She sounds like a bimbo. (I am using the bimbo word here to drive the feminists wild as I am encouraging them to ‘get wild’ more often. They need it.)
“Gaming wasn’t seen as such a serious industry, so you could get away with a lot in terms of bugs, because that’s what people expected,” Anders Muldal of VMC Game Labs told us. “The average person thought the developer was just some guy with a PC building the whole game himself.”
Ask Electronic Arts whether or not gaming was a ‘serious industry’ back in the 1980s.
Ask Sega whether gaming was a ‘serious industry’ when they made their Genesis console.
Ask id Software whether gaming was a ‘serious industry’ back when they made Doom and Quake.
Ask Epic whether gaming was a ‘serious industry’ when they made Unreal.
Ask Nintendo whether gaming was a ‘serious industry’ when they made Super Mario Brothers and Legend of Zelda.
Whenever it comes to MY MONEY, I always take things seriously. This is why I look at sales as an indicator of value because people do not part with their money for garbage.
Actually, gamers are more tolerant of bad games and bugs than ever before. This is what the ‘Free-To-Play’ type games are all about.
And before the Internet, it was not easy to patch games. If there was a bug, the bug would always be there. Less tolerant my ass. It is more tolerant than ever. What a bimbo! Come and send me hate mail, feminists. I’ll say it again: bimbo!
