Dear Malstrom:
I agree with all this. And I know what you mean by asset devaluation. It is why I make so much noise about the direction of Mario, Metroid, and Zelda on this blog. At least with NSMB U, that is a game that should have come out on the Gamecube. In the year 2012, it needs online and/or different characters to play like THE PRINCESS.All I can do is hypothesize what is going on behind the scenes. We do know that Iwata is an admirer of Apple and, likely, of Steve Jobs. Steve Jobs had a famous quote where he says to let the engineers/developers be in charge of the products and not the salespeople (as what happened with IBM and Microsoft).Iwata is proving that a game developer shouldn’t be running a game company. Why? Iwata’s game developer background is not having him manage the other developers as he is removing the leash. Iwata is the one who coined the term: “The programmer shouldn’t tell the designer what the game cannot do.” He probably doesn’t think he has the right to manage people like Miyamoto and all.
Iwata took over when the Gamecube launched. Iwata’s tenure seems like recess for the Nintendo developers. Aonuma remakes Majestic with Zelda Wind Waker. He gets to design Zelda games with whatever his son wants (like trains!). When people complain of the motion controls in Zelda Skyward Sword, Aonuma ridicules them and shows no empathy. Miyamoto is allowed to keep making 3d Mario games and even design the 3DS system due to some sick, sick obsession to getting 2d Mario players to buy 3d Mario. And how the hell did Sakamoto get to turn Metroid into Other M? Why didn’t anyone stop him before he destroyed the franchise?
I’m certain Yamauchi wouldn’t tolerate this crap. He wanted his games to sell. And he knew the console was “a box people buy to get to Mario”. But Iwata has changed Nintendo’s definition to be ‘integrated hardware and software’ which hurts third parties and hurts the consumer.
Nintendo developers LOVE the ‘integrated hardware and software’ strategy because that means they aren’t measured against anyone else on other consoles.
The history of game consoles shows one pattern over and over: no one buys the game console for ‘creativity’. No one buys the console for ‘surprise’. PONG home version sold because everyone knew what PONG was as they already played it. Atari 2600 sold due to Space Invaders which everyone knew because of the arcade. Coleco-vision sold because everyone knew what Donkey Kong was. Zelda was originally sold as a hybrid arcade/CRPG game, there was no ‘surprise’. Super Mario Brothers was continuing off of the popular arcade Mario Brothers. Metroid was continuing what other exploration and adventure games were doing. Is Metroid’s exploration really that different from… say… Pitfall 2? And Wii Sports had no surprise as everyone was familiar with the sports.
I know you guys have seen me say the same stuff over these years. Since time converts more than reason, I hoped something, anything, would sink into Nintendo. But Nintendo is full of the most arrogant jackasses I’ve seen. Remember when Reggie Fils-Aime was declaring how fast of selling the Super Mario in 3d Land was and emphasizing how much faster it was than the 2d handheld Mario games? That was a dig at me.
I learned everything I needed to know about Shigeru Miyamoto when he went out of his way, in an Iwata Asks, to emphasize that Super Mario Brothers had no inspiration whatsoever to Alice in Wonderland. He said this because I was saying it was. Thinking I’m some sort of mouthbreather Internet tard, they must have been surprised when I immediately linked Miyamoto directly saying Super Mario Brothers was inspired by Alice in Wonderland in a business interview he did a couple years earlier. I remember Iwata, at an investor’s conference, passionately denying that 2d Mario had any impact on Wii’s sales at the end of 2009.
This site presents a very different context to Nintendo’s gaming history. The reason why the N64 and Gamecube failed was, in great part, due to the decrease in Nintendo’s games. Super Mario 64 was a decline, to many, many, many people from Super Mario World and Super Mario Brothers 3. While Ocarina of Time was great, Zelda has been in steep decline since then. And the more Sakamoto does storytelling in Metroid, the worse Metroid becomes.
The Wii succeeded because it got back to the values of a game console, back to what the Atari 2600 and NES were about. Wii Sports was designed off of the NES sports games. This resonated as Sony and Microsoft were more interested in making Dumb-PC-Gaming-Connected-To-TV-With-Controller than in making a game console. THAT was what differentiated Nintendo back in 1986 and in 2006. The Wii was radically the opposite to PC gaming. This is what made it so refreshing and fun.
Nintendo’s context is very different. They, naturally, don’t think their games have declined in quality at all. Instead, the N64 and Gamecube suffered due to ‘accessibility’ problems. You see, everyone did love Mario 64 but that the game was ‘inaccessible’. This is why Mario Galaxy was designed as a ‘kinder and gentler 3d Mario’ and another Galaxy 2 for it. It is why the 3DS was made to make 3d more ‘accessible’. Aonuma probably thinks all his Zelda games are brilliant but only that ‘accessibility’ was the problem. Sakamoto thinks Other M is genius but the problem is that the customers have an established idea of Samus Aran.
In Nintendo’s context, the developers are always geniuses and never wrong. Even the Virtual Boy was genius. The problem, according to Miyamoto, was the marketers. The marketers were the reason the Virtual Boy died. It is unbelievable how out of touch with reality people inside Nintendo are.
The consequence is that people are going to get fired. I cannot imagine the same decision makers staying in place when the ninth generation comes around.
The best way to describe myself is someone who refuses to lower his standards for consoles established with the Atari 2600, NES, Genesis, and SNES. When a new Mario game comes out, I expect it to be as awesome as Super Mario Brothers 3 or Super Mario World. When a new Metroid comes out, I am expecting Metroid or Super Metroid type quality. When a new Zelda comes out, I will do no less than the quality of Zelda 1, 2, Link’s Adventure, Link to the Past, or Ocarina of Time.
These aren’t crazy standards. Nintendo, once upon a time, met our expectations. We bought sequels to Zelda, Metroid, and Mario as a passionate consumer. This is why Nintendo has been so successful with the Mario Kart franchise as that series has constantly met people’s expectations since the original version.
When you deal with established brands, you deal with established expectations. Nintendo wants the safe install base of an established brand but none of the expectations. We’re supposed to buy Metroid: Other M because it is Metroid yet not complain when it plays nothing like Metroid? This is the contradiction that is destroying Nintendo’s software franchises.
I really do want Nintendo to succeed. But in order for Nintendo to succeed, they must allow the gamer to succeed. Nintendo TVii doesn’t do this. Making us buy all our VC games again doesn’t do this. Making us use controllers we don’t want to doesn’t do this.
Nintendo needs to revolve itself around gamer behavior. Instead, it feels like Nintendo expects the gamers to revolve around its behavior.