Really? Because I remember those days vividly. I had a Gamecube, and the hardcore hated it. Manchildren would mock you for owning one. I remember a particular manchild in my office declaring that the GC’s version of Madden was “kiddie,” despite being identical to the PS2 version, because the discs were small. The only appropriate consoles for the “hardcore” to own were the PS2 and Xbox.
“That is contradictory!” you say. But I say it is hardcore being hardcore.
Part of me suspects viral marketing of competing console companies are intentionally giving Nintendo bad advice. Why is it that the ‘great games we need more of’ are always the games that were disasters for Nintendo? Luigi’s Mansion was a disaster. Why do we need more of it? Pikmin 1 and 2 didn’t do anything for the Gamecube. Why do we need a Pikmin 3? 3d Mario has never helped Nintendo, yet we always need more 3d Mario. Every now and then, I see someone try to start a love train for Metroid: Other M and how we need more games like that but not even the hardcore will swallow that one.
And likewise, the games that are attacked, that Nintendo should “stop making immediately” are games that DO sell the hardware. It would be games like Mario Kart, Smash Brothers, 2d Mario, Wii Fit, and Wii Sports.
While some may say, “This is conspiratorial thinking!”, I respond, “Well, this is a billion dollar industry.” It doesn’t cost anything for viral marketers to post garbage on the Gaming Message Forum or on webpage comments. I’d be surprised if it is NOT happening.
The reason why we have so many sequels is for the business side to not have to work.
Consider the sequel versus the non-sequel and their impact on the creative game developers and the business side of marketers.
Which is easier? The sequel or the non-sequel?
The original title is very fun for the creative game developers. There are also no expectations they have to meet.
However, the original title is VERY HARD on the marketers. They have to work their ass off.
The sequel is not very fun for the creative game developers. They have to meet and surpass expectations. Many of these expectations are clouded in nostalgia.
However, the sequel is fun for the business side. The marketers don’t have to work hard as the franchise is already known. There is a built in installed base so it is easy for the business side to sell the game.
I see the Game Industry wanting sequels as the business side trying to leverage the game developers to work harder so the business side doesn’t have to. I do not think a game’s success means condemnation for the developer to only make sequels of it for the rest of his life. If that developer fails in other original titles, maybe then he should stick to sequels for his hit game.