Remember that Terraria was abandoned with the designer saying he wanted to spend time with his infant kid. Now he is back. What gives?
This comment isn’t against you, emailer, it is against people who are emailing me who do not know have reading comprehension (common among gamers). So let’s try this again.
Gaming phenomenons tend to occur with cult hit games overcoming certain barriers or finding their way onto the correct platform that explode the game. Before Super Mario Brothers, there was Mario Brothers which had a cultish fanbase back in its day. Before Grand Theft Auto 3, there was the cult fanbases around GTA 1 and GTA 2. Before Ultima Online, there were the cult fanbases of the Ultima games. Animal Crossing had a cult fanbase, but it didn’t become a phenomenon until it went to a portable console. Warcraft was a RTS game that was popular but had a cult fanbase around it. It wasn’t until World of Warcraft that it became a true social phenomenon.
Minecraft was a cult fanbase of a game when Minecraft was in alpha and on the PC. When Minecraft developed more and moved to another platform (the Xbox 360), children began having access to it as children don’t normally play PC games. The game soon became a phenomenon.
Terraria is poised to become a phenomenon. Do people not know what the word ‘poised’ means? It’s not there yet. There are some obstacles in the way.
I bought and played Terraria back when it came out. It was terrible. People emailed me saying it was the greatest thing ever. It wasn’t.
Playing it today after all the updates so far, I can see how it can pop out to become a phenomenon. But it isn’t there yet. There are too many problems with the game. One of them is the terrible sprite work. Another is the terrible music. Also, large chunks of the game are extremely monotonous. There is also terrible marketing going around (everyone says it is Minecraft in 2d which is not the case. Where are the marketers?).
When the developer abandoned the game, I thought that was that. But now the developer is back planning a major update and a company thinks, financially, the game is worth porting to consoles. What is going to happen next is that the next update will come (which will have some new music thank God), and it and the console versions will continue to evolve. Will that eventually erode the last obstacles holding the game back? Maybe. Maybe not.
Notch did some savvy marketing with Minecraft. The guy behind Terraria doesn’t seem as savvy. But who knows what will come.
Resuming the email:
I think you’re confusing ‘what I like in games’ to be nothing more than 8-bit or 16-bit caricatures. What I like most in games is ambition. This is why I strongly dislike games such as Mega Man 9. Where was the ambition in that? Mega Man, when it originally came out, was ambitious. Mega Man X was ambitious. This is also why I don’t like NSMB U or NSMB 2. There is no ambition in those games. You distinctly get the impression Nintendo was not interested in making those games. You see much more ambition in, say, Mario in 3D World.
This is also why I HATE, HATE, HATE it when someone emails me a ‘rom hack’ of a ‘new’ 8-bit or 16-bit Mario, Zelda, or Metroid game. I don’t point to classic games and say, “copy these mechanics.” I point to classic games and say, “copy its ambition.”
Compare the Nintendo games of the 8-bit and 16-bit eras to any other games of their time on consoles and on PCs to get an idea of the ambition. Legend of Zelda was the first console game to have a battery to save, it was in a gold cartridge, it had TWO QUESTS in it, it was just chock full and very ambitious. Metroid was extremely ambitious. Super Mario Brothers was incredibly ambitious as was Doki Doki Panic, Super Mario Brothers 3, and Super Mario World. Super Mario Kart and Starfox were ambitious.
Wii Sports was ambitious. Wii Fit was ambitious. NSMB Wii was ambitious. Do you see a pattern?
Today’s Nintendo games seem passionless and seem designed around ‘game mechanics’ or ‘level design’ instead of actual ambition.
No, I don’t see Cave Story as an ambitious game. It was an ambitious free game given away on the Internet. Once you put a price tag on it, Cave Story then has to be compared to other games that are sold. I don’t see the value.
If Nintendo games have ambition today, they are the WRONG type of ambition. Sakamoto was very ambitious with Metroid: Other M. But is ambition toward manga and story what gamers wanted? Aonuma is ambitious with Zelda. But is ambition toward puzzles and NPC stories what gamers wanted? Miyamoto is very ambitious with Mario. But is playing Mario in 3d really what gamers wanted?