This article recently showed up on Gamasutra:http://www.dromble.com/2014/01/07/dolphin-tale-story-of-gamecube/
Quote of the century:”People do not play with the game machine itself. They play with the software, and they are forced to purchase a game machine in order to use the software. Therefore the price of the machine should be as cheap as possible.”
There’s a bunch of other interesting information in there too.
From that article that absolutely cannot be understated:
“Franchises like “The Legend of Zelda” also added fuel to the GameCube’s childish image which made people believe Nintendo was slowly abandoning older gamers. At Spaceworld 2001, Nintendo would reveal the new “Legend of Zelda” game for the GameCube, but it was a huge departure from the art direction of “Ocarina of Time” and “Majora’s Mask”. Fans around the world protested the game’s art direction and some downright refused to buy a GameCube because of it.
“They all said, “Oh, so is Nintendo now taking Zelda and trying to aim it only at kids?” Really, the whole concept we had behind it was that we thought it was a very creative and new way to show off Link. All the sudden it had been interpreted as Nintendo’s new strategy, and that was a shock for us,” said Shigeru Miyamoto.”
Whereas Zelda used to give you a reason to buy the NES, SNES, Game Boy and even the N64, Zelda gave you a reason NOT to buy the GameCube. Wind Waker is directly responsible (albeit only partially) for the GameCube’s terrible sales and kiddie image.
I’ll make some comments on Emily’s piece.