Posted by: seanmalstrom | March 12, 2014

Email: The Gaming Backlog

Hey Master Malstrom,
hope all is well. Check out this link:

No surprises there. Hardcore buying more games then there is time in a day to play, and then sit amazed at the fact that this is clearly not healthy (for your pocket and otherwise).
Better than that: on the “results” section, check the “Average Gamer” — “10 hours engaging with gaming media”. 10 hours. TEN hours a week browsing forums, websites and playing games analyst with zero practical results. Who is this mythical “Average Gamer” who has seemingly infinite time to do all that stuff? Is the Hardcore “average” now?

This is just too funny, I’m sorry. The supposedly “Average” gamer spends a part-time job playing games and browsing forums (25 hours) and let’s forget the other category even exists (100 games in backlog, really?).

I guess I’m just not “Average” enough.

Haha, that’s funny.

Why is there any ‘shame’ of having a ton of games? Here is an idea. Back during PC gaming in the 1990s or even Commodore 64 gaming, people used to have HUGE collections of games that they never played. What were these people? They were warez users.

We argued how warez wasn’t an issue to hurting game sales because warez users wouldn’t be buying the game anyway. Also, since they pay nothing for it, they feel the game has such little value that they won’t play it. If you paid $60 for a video game, you would damn well be investing some time into that purchase.

Another reason why most PC games bought aren’t being played is because most PC games are crap. Most games, in general, aren’t that good. If they were that good, they wouldn’t be sold for a few dollars.

With the NES and 16-bit consoles somewhat (mostly the NES), I would rent STACKS of cartridges and just go through them. I actually did play the entire NES game library. Some games I would think were crap and not play them anymore. Some games just SEIZED ME and wouldn’t let me stop playing them. They were ones I would end up buying. Some games were ‘Good’, ones I wouldn’t mind owning but was in no hurry to buy them.

Games I remember completely taking me over were Mega Man 2, Life Force, Ducktales, Punchout, Double Dragon II, Shadowgate, and Metroid. Ones that were ‘Good, but no reason to rush out and buy immediately’ were ones like Mega Man 1, Chip and Dale: Rescue Rangers, Dr. Mario, Gradius, Contra, Double Dragon 1, and RBI Baseball.

Due to networking with friends and their video games, I was able to have access to a huge Commodore 64 and early PC game collection. I played a little of everything. Only a few games really seized me.

Since we can’t rent PC games and most them don’t have demos (why would a demo or renting matter if a game is a couple of bucks?), the only consequence is to have a huge collection of games rarely played. This is the warez guilt in action. If games costed $30+, you’ll see the return of a few blockbusters and many bombas. Remember when Jumpman came out? Boy, that game was fun! (It came out in 1983. Where were you then, reader?) The designer became a millionaire.

Ahh, Lode Runner. Now THAT was great gaming. With PC gaming and Commodore 64, I remember there being many many games but only a few you actually kept playing.



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