Greetings Master Malstrom,
I’m not sure if you’ve seen this yet, but apparently, Zelda Warriors was to be a completely different game before Miyamoto demanded they change it. A quote:
“At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.”
…it sounds like the team wanted to deliver a more action-packed, traditional Zelda game, only to be shut down by Miyamoto, who demanded that it be just a reskin of Dynasty Warriors (with grass cutting! Can’t forget that, Aonuma!).
In other words, it would have been an actual, potentially -fun- Zelda game… but we apparently can’t have that now, can we? We have to be stuck with Aonuma’s “vision” of cheesy anime tropes, choo choo trains, or whatever other stupid things his kid wants in the game.
>Seriously, the more that comes out about Miyamoto, the more I hope he retires soon.
I’ve gotten several emails on this. Looking at this from the context of Miyamoto protecting Aonuma is very interesting. Nintendo does seem to be circling the wagons around him. Remember Nintendo also fiercely tried to circle the wagons around Sakamoto when Metroid: Other M came out. But nothing could stop people from realizing that it was a turd.
To those who have seen Zelda since the beginning, you know Zelda did big changes throughout the games. Then, with Wind Waker it seems like everything froze into place. The ‘change’ is something like trains or flying but the formula is the same. You can be in love with Aonuma Zelda and still see the need for *SOME* sort of change. Now, maybe Nintendo is being conservative because of rising costs. But this isn’t the case here.
No one is saying for this to have been an ‘official Zelda’. It could have been seen like Four Swords.
From a business point of view, it is interesting to note that Nintendo is willing to let third parties play with their IPs but not with the IP’s gameplay. Isn’t that the point of the IP in the first place, the gameplay? If Hayashi got what he wanted, we would have had a direct competitor to Aonuma Zelda. It would have been Hayashi Zelda. Whether Hayashi Zelda would have been good or not remains a mystery. What isn’t is that Aonuma Zelda exists only because Aonuma is given a monopoly on Zelda,
Why not have Aonuma wow us with his brilliance by making a brand NEW game while letting a third party make a Zelda game in their way? It’s been done before as Capcom made a couple of Zelda games. How could it be any worse than Skyward Sword or Spirit Tracks? Nintendo is not going to let that happen. Aonuma was placed in charge of Zelda because of Miyamoto. Miyamoto protecting Aonuma is really Miyamoto protecting himself and his ‘legacy’. Miyamoto may be a brilliant game designer, but he is not a brilliant business manager. Yamauchi was the brilliant business manager.