This guy is quite a piece of work. This is taken from here.
“Games aimed at casual users, such as Wii Sports and Wii Fit, reinvigorated the market and their success lay behind Wii’s popularity, [so] we had to make sure that Brawl would also be fun for first-time players. We also had to make sure that everyone could use the controls, such as holding the Wii Remote sideways. As a result of these considerations, overall Brawl is a rather tame game; this had its advantages, but it also took away some of the excitement.
Smash Brothers Melee is one of the most accessible games ever made. It is a big reason why it was the top selling game for the Gamecube. I taught my nephews how to play video games using Smash Brothers Melee. “Just press some buttons and watch it do stuff.” They did and got excited. This began their love for video games.
But Sakurai is telling me that Melee is too ‘hardcore’ even though four years olds learned how to play video games with it.
Brawl was bad because of ‘all the interesting stuff’ Sakurai put in. It’s like the game had no editing process. Everything seemed to be thrown in there which meant a ton of crap.
Meanwhile, I’ll hold on to my copy of Melee as it keeps going up in market value while the value of Brawl keeps going down. Time settles all arguments.