Posted by: seanmalstrom | November 28, 2014

Email: Amiibo’s had potential

But Nintendo basically said “no”.

They had the grand  potential to be personalized memory cards that don’t need to be inserted into a usb port or memory card slot. They kind of are except that they’re only good for one game at a time.
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Only one game can read and write data. Only Smash Bros does this right now, everything else only recognizes the fact that you’re using an amiibo.
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If the information in the Neogaf post below is true, the Amiibo’s can only hold 796 bytes of data. That’s less than 1 KB of data.
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Maybe part of the memory is hidden or measurement wasn’t accurate. If it is accurate, that’s less data than an original playstaton memory card (1 MB). The smallest SNES games used a 250 KB rom in their cart. The largest NES game used a 4 MB cart. You can buy 8 GB flash drives and SD cards for about $6 retail now.
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Amiibo’s really are a scam. They have just released but I don’t see Nintendo fixing them. An online service that transferred data across the net based upon amiibo’s instead of you signing into a friends system would be great. It wouldn’t be better than just having the data on the amiibo but it would genuinely be a neat feature.
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In Bravely Default (3DS game, easy version of the original FF with 100% skippable anime-esque scenes), if you attach one of your friends characters to your own character, you gain access to their abilities so that you don’t have to earn them. You only have access for as long as they’re attached. Amiibo’s should have been primed to do such a thing locally. Like if I had everything Smash Bros or Mario Kart and you just jumped on the Nintendo bandwagon today, I should be able to play with you with everything available.
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Or how about Wii Fit U? They released a Wii Fit Trainer Amiibo. I should be able to set up an exercise session with a friend at their place, bring my amiibo and have all of my stats and weight follow me so that I can keep everything up-to-date when I go home (and vice-versa). Not possible, there’s no word on patching it in. Even if there was, you have the one game per amiibo limitation due to their extreme cheapness on storage.
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You attach amiibo’s to a mii on your system, it should actually go both ways. That way if I come over to your place to play Wii Sports in HD, my Mii pops up.
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They could have attached an NES game, Game & Watch game, or a little e-card style game to each Amiibo. They could have been a true thing to get excited about. Instead we have tiny figurines that would be jealous of a 3.5″ floppy when you assemble them. Master Malstrom, that’s just dumb. Nintendo has good ideas but they just screw them up constantly by trying to be cheap or refusing to fully acknowledge their market.

 

I like the way you think, emailer. Can you imagine if Amiibos were game based? Mario with a fireball would have Super Mario Brothers on it. Mario with a raccoon tail would have Mario 3 on it. Link could have different incarnations based on the game. A physical VC game would be so awesome!

There is so much more that should be done with Amiibos, it seems that they are released now just to time it with Smash Brothers.

Smash Brothers is an OK game. However, not everyone likes a mascot fighter. That’s fine because everyone likes different things. But Nintendo is making figurines based on the mascots and expecting everyone of the entire console userbase to buy.

I keep suspecting Nintendo has its head in the sand on one important level: Nintendo thinks gamers’ tastes are their tastes and the people they read on the Internet. For example, Smash Brothers has large communities on the Internet. People debate all the time over the game. Inside Nintendo, people may do the same. So Nintendo sees these online communities and thinks, “Yeah! They play like we do. Therefore, we are on the right path.” I think sales are the better measurement.

When I look at Wii U sales, I see a console that is NOT PLEASING PEOPLE. Yet, in Bizarro World, there are people who claim the Wii U is the most awesome console ever. This cannot be if the console is not pleasing people. A game console cannot be based around one type of consumer or else you end up with something like the Neo Geo and its fighter games or the Turbographx 16 and its shmups.

Look at the Gamecube. That console was a MASSIVE FAILURE. Iwata correctly said, “If we keep making consoles that sell like the Gamecube, we should not be in this business.” Why did the Gamecube fail? It was for the same reasons why game consoles succeed. The games. It is always the games. People will try to say it isn’t the games, that it is the timing, the weather, the marketing, the color of the console, anything to deflect from the games. I see this deflection go both ways. People DENY DENY DENY that games are what caused the Gamecube to not sell and DENY DENY DENY that games are what caused the Wii to sell.

Nintendo needs to make games for everyone instead of just Nintendo fans. Amiibos seem to be designed for Nintendo fans.


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