Posted by: seanmalstrom | December 6, 2014

Mario Maker now has SMB 3 and World in it

I’m still unsure about this. Physics is a huge part of 2d Mario and will that be represented? Are we stuck with just making one level at a time? Can we make overworlds?

What Nintendo really needs to do is to make a Zelda Maker. This will never happen though because it would rip to shreds the myth that Zelda is about ‘puzzles’. A Zelda 1 and 2 editor would be AWESOME especially if Nintendo puts in some new items. Throw in Link to the Past editor and OMGWTFBBQ style excitement occurs. But Aonuma does not like those Zelda games and does not consider them Zelda games. The reason why custom editors will work with classic Zelda is because classic Zelda is based around arcade action and a RPG system. Super Mario Brothers was designed at the same time, and by the same team, of those who worked on Legend of Zelda. The two games share the same gaming DNA.

Does this Mario Maker signal Nintendo will abandon 2d Mario forever? That’s not the vibe I’m getting. 2d Mario is just too damn profitable. 2d Mario sells more than 3d Mario and bad 2d Mario sells at the same level or slightly less than the best 3d Mario. Yet, 2d Mario will always be more profitable. It is a freaking gold mine.

Nintendo may be realizing that 2d Mario has a future but NSMB does not. The NSMB train is over. By including NSMB in the editor, I think Nintendo is saying “We are done with NSMB,” A new 2d Mario will hopefully have a new game engine and be… well… new. Retro is kicking Nintendo’s ass on the 2d platformer part… or so I’ve heard.

Much more can be done with 2d Mario. 2d Mario should not be confined to the NSMB prism. I think Nintendo might be seeing that. This Mario Maker, itself, is Nintendo confirming that 2d Mario transcends a *type*.

Super Mario Brothers

Super Mario Brothers 3

Super Mario World

NSMB

We’re just missing Doki Doki Panic, but it is clear that NSMB is Super Mario Brothers 5. My feelings on the games are now finding their words… NSMB DS, NSMB 2, NSMB Wii, NSMB U, NSMB Luigi are all seen by the consumer as THE SAME GAME. NSMB DS is, of course, the handheld versions. But NSMB Wii is considered the Super Mario Brothers 5. NSMB U is seen as a ‘Part 2’ to that like how The Lost Levels is seen as a Part 2 to Super Mario Brothers where everyone sees Super Mario Brothers 3 as the substantial sequel.

Has Nintendo realized this? We will see. 2d Mario is more than just ‘level design’. If it were, then Lost Levels would have been more popular and Doki Doki Panic would NOT have been accepted as Super Mario Brothers 2 in the West. The entire game engine, the worlds, all of that matters.

With Hyrule Warriors selling better than expected in the West, I’m hoping Nintendo gets on the right direction. I left Nintendo for dead during the N64 and Gamecube Eras because we were screaming “Hey, not every game needs to be 3d you morons! Stop trying to push 3d on us!” Nintendo was so overshooting the market’s gaming needs. The DS and the Wii told me Nintendo figured it out where they needed to go. Now with the 3DS and Wii U, it feels like Nintendo wants to push 3d on us again (resulting in a similar market decline).

Seeing the hardware for Generation 9 successor to the 3DS will tell us much about Nintendo’s plans and about where they intend to go for Generation 9 home console. Nintendo customers who haven’t bought a 3DS or Wii U are, like during the N64 and Gamecube years, just waiting for Nintendo to make a non-hostile system with non-hostile games.

And I hope to never see another NSMB game again. Give me  Super Mario Brothers 6!


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