Shame on you Reggie. I don’t care if this is simply executive-level PR bullshit.On Metroid Prime: Federation Force:
Fils-Aime: “Here’s what I would state: we know what our fans want. We will also push the envelope in developing something that we know is high-quality and that we know will deliver in the marketplace. The best example I can give you of this, and I think you will appreciate it, is Legend of Zelda Wind Waker. Remember when that art style was first shown. The uproar from the Zelda community was intensely negative. If there had been social media then, there probably would have been a petition to make that game go away.”
Fils-Aime: “So, the game is developed, becomes one of the most beloved games of all time, one of the most highly-rated games of all time, so I use that example to say: ‘We know what we’re doing, trust us, play the game and then we can have a conversation.’”
But wait, we DID have that conversation after Wind Waker was released.
Here were the results of that “conversation.””At one point, I had heard that even Wind Waker, which had reached the million mark in sales, had become sluggish in North America, where the market was much healthier than in Japan. I asked NOA why this was. What I was told was that the toon-shading technique was, in fact, giving the impression that this Zelda was for a younger audience and that, for this reason, it alienated the upper teen audience that had represented the typical Zelda player. …”That’s when I decided that if we didn’t have an effective and immediate solution, the only thing we could do was to give the healthy North American market the Zelda that they wanted.”http://www.nintendoworldreport.com/feature/13087/eiji-aonumas-gdc-2007-presentation-the-fate-of-wind-waker-2
So no, it wasn’t one of the “most beloved games of all time.” It was so bad Nintendo couldn’t make a direct sequel to it on a home console without killing the franchise. Instead, Nintendo reluctantly gave us “the Zelda we wanted” and fled to the handhelds with their beloved Wind Waker style, where people ultimately decried those games as worst ones in the series.
Before the Wii was released, Nintendo started acknowledging that things were wrong. This occurred at the executive level. Nintendo is still not acknowledging things are wrong with their current mentality, and we already have mention of the next console. This is scary. In-your-face Nintendo is still hard at work.
Nintendo deserves the punishment it is receiving with the Wii U.
This is exactly it. Somewhere, somehow, Nintendo developers believe they are ‘geniuses’. Remember, ‘genius’ is not to be questioned!
I’m convinced the Wii was not about ‘expanding the market audience’. Well, it was that but only half that. The idea was to expand the market audience so they can buy games Nintendo wants to make. The Wii expanded audience was supposed to be converted to buyers of 3d Mario, to Aonuma Zelda, and to ‘storytime’ Sakamoto Metroid. This didn’t happen.
I would like to know what Nintendo’s intentions are. Nintendo certainly doesn’t seem interested in expanding its market. Why is Nintendo in the business of making video games then?