A video essay. I don’t agree with every point he makes, but he makes many good points. Namely, that modern game developers add in certain popular game mechanics without thinking about what their impact on they would have (like mini-maps or quest markers), modern AAA gaming’s obsession with “empowering” the player (a game is about what the player CANNOT do just as it is about what the player can do), and other things.
There is a much simpler way to look at this.
The first few Thief games were designed for PC. Thief 2014 was designed for console. End of story.
Now it is time to make a very controversial statement. I’ll save it for the next post.