The Escapist has published an article pointing out some things about the ongoing development of Star Citizen and doubting whether Roberts can deliver what he promised. Nothing special in particular:
.http://www.escapistmagazine.com/articles/view/features/14695-Star-Citizen-Controversy-Reaches-a-Boiling-Point.Then the follow-up came: a number of (ex-)developers contacted The Escapist anonymously and what they had to say was very discouraging:http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company.This prompted CIG to release a response and accuse The Escapist of slander:.The Escapist defended their position on the matter:http://www.escapistmagazine.com/articles/view/video-games/14727-The-Escapist-Explains-Its-Star-Citizen-Sources-Vetting-and-Respo.The people are not named, so everything should be taken with a grain of salt, but actions speak louder than words. When Star Citizen was first announced I thought “cool, a new Wing Commander style game”, but since I don’t do crowdfunding I didn’t pay much attention. So you can imagine how surprised I was when I heard about CIG selling star ships and insurances for said ships. And we’re not talking about 20$ DLC or a 100$ supporter perk, we are talking about thousands of dollars for a video game space ship. I’m not even sure what kind of game Star Citizen is supposed to be at this point. Is it a 3D space shooter like Wing Commander? Is it an MMO? An RPG? Apparently you can also walk around, so will it also be an FPS with boarding combat?.I have not been following development, so maybe I’m just not informed enough, but what would have been wrong with “just” making a Wing Commander style game where you fly around and shoot, connected with story and briefings between missions? Add co-op and competitive multiplayer (like arenas) on top of it to round up the package, and maybe a mission editor. Start small and build off that success towards to more ambitious game. There are no space games out there these days, so it’s not like he would have had problems standing out in the market..Is Star Citizen going to be the next Duke Nukem Forever that gets overhauled all the time just because no one has the balls to draw the line and say “this is what we’re going to do and nothing more”, and never leaves development hell?
This is reason why you don’t show off a game until it is about ready to go out the door. Star Citizen is not Duke Nukem Forever or even Battlestar 3000 AD because of one simply reason: envy. Roberts was able to have an extremely successful kickstarter. Many, many people are jealous of this. Do not doubt me. Many people in the game industry, working for bosses they hate, wish they could be in Roberts’ shoes. Just as there are many people who want Star Citizen to succeed, there are many people who want Star Citizen to fail. Where there is love and passion, there will likewise be hate and anti-passion.
Star Citizen could very well fail. I don’t think Roberts was right to bring his wife on board in an executive type position. She is not qualified. If Star Citizen implodes, I would suspect his wife to be at the center of it.
I say: “Let them make their game. The game will speak for itself.” It won’t be the Escapist or Roberts who gets to define the final word. It will be the game.
I think it is a mistake for game industry writers and fans to write their ‘brilliant commentary’ on a game that has not been released yet. Let us save the ‘brilliant commentary’ for games that are released now. There are too many games these days anyway!
To me, Star Citizen doesn’t exist yet. There is no game for me to play. It is because of that, I don’t see the point in wasting time on it. If the game comes out, cool. Stuff to talk about then. If the game never comes out, oh well.
The focus is always the games. Not the game media. Not the game god directors. Not the ‘brilliant commentators’. Only the games and the people playing the games are what matters.