Posted by: seanmalstrom | October 27, 2015

Email: NSMB Wii is an awesome game!

Dear Malstrom,

You recently said, “Who replays NSMB DS? NSMB Wii? Anyone? There’s no reason to do so.”

I can tell you that in my house NSMB Wii got far more play than any other Wii game, and there were several games we played a lot. But NSMB Wii got about 500 hours of play from us. Not only are the levels fun to go back and play, but coin battle is tons of fun too. The reason why we played so much is because my wife and I are much better than our daughter at these games, which makes Mario a better go to game than Mario Kart or Wii Sports or Smash Bros.

Now if you are asking “would I want to replay this game as a single player”, then no I wouldn’t. But Wii Sports is not really fun in single player either. We know that multi-player is what made Wii Sports a phenomenon. NSMB Wii is the same way.


I meant playing NSMB Wii like you would a classic Mario game: alone in single player.

2d platformers are not being what I want them to be: immersive experiences. The Classic Mario games were the definitive immersive experiences of their times. Can you think of a more immersive game of 1985 than Super Mario Brothers? No, you can’t. What about Super Mario Brothers 3? No NES game can touch it. Super Mario World, a launch SNES game, is still a giant in the console’s library for its immersion. Even the Donkey Kong Country games have great immeresion or else we would love the music so much. Super Metroid’s popularity is entirely due to its immersion.

When you look at classic Mario games, you might ask, “Why were these games popular?” You begin analyzing. You conclude: “Aha! The level design is awesome.” But you cannot understand the immersion power of games past. Remember when PS2 games were considered to be ‘very immersive’? It’s laughable today, but it sold many games back in that day.

You don’t get the sense of an immersive world to explore. Now, Nintendo will say, “We make gameplay, not worlds. Only idiot third party companies focus on making worlds.” This may be true. But what Nintendo needs to realize is that the video game experience begins with the customer, NEVER the developer. The taste of a dish begins when the diner eats it, not when the chef prepares it. Everything revolves around the customer’s experiences, not the developer’s experiences.

Mario games have always been a cohesive world for me. Yet, lately, nothing seems cohesive about it at all. It’s like the Mario game is being put together from parts of other games. Terrible!



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