I love this article that was just posted. Miyamoto told Aonuma “you don’t know the mold” of Zelda, which absolutely true, and which explained why Aonuma was having trouble directing the development team of the new game. Also, Aonuma got negative feedback from Skyward Sword, and realized that turning everything (even combat) into puzzles wasn’t a smart idea.
I love how he keeps acting like everyone wants his puzzles. We don’t. The change in the combat system was also badly needed. Although we haven’t seen any of the story elements, Zelda BoW “WOW!” isn’t *lame* yet like every Zelda game seems to be.